I’ll repeat myself again ;) but I have to, because these utilities are fantastic! And thank you for making them exist. However, during development I ran into something that I’m really missing and that limits me a bit. Nothing serious, but it would help me push the development to a higher level.
The first thing is that there’s no option to switch the map editor into a “colorize mode” and simply change the color of a character directly on the map without having to duplicate the character in the charset just because of color. 256 characters isn’t a lot and every single one is important, so having this option—being able to change the character’s color directly on the map—would be perfect. I have a cube that uses the same character but can have 3 colors. Because of that, I have to use 3 characters instead of one.
The second thing is that if I want to use a tileset, I haven’t found a way to “assemble” a tile from characters I’ve already created. So again, an option to switch the tile editor into a “build mode” and somehow easily mark, for example in a 2×2 tile, a specific cell and simply copy a character from the charset into it. Right now I have to draw every new tile from scratch, which drastically reduces the number of available characters. For two 2×2 tiles I use up 8 characters, but if I had the option to assemble tiles, I might only need 4 characters and by combining them I could create visually different tiles. I’m not sure if you get what I mean :)
A simple character‑set animation editor would be a great bonus.

