Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+5)

After you say no to the devil guy Georgie several times, I think it'd be good if his questions got more difficult or tempting. Later on (post dragon slyed, lots of money) he kept coming a lot but we kept telling him no and it lost what made the character interesting.

These are just would be nice features:
Physics on coins would be cool, so that you could keep seeing more coins as you make more than 3000 gold. I'd also like to see the city in the background grow more.

(+5)

Also it feels like it is mostly weighted towards saying Yes to most things, so it might be more interesting if there were more things that seem like saying Yes might be good, but that No is better.
As a general governing rule, just making the decisions more difficult as you get further along. After the dragon comes, and you have money, it kinda gets easier in general after that.

(+4)

Your point about encouraging people to say "no" more is very interesting. I've noticed that too, how saying yes all the time is very rarely a bad strategy. Will have to think on that!

(1 edit) (+1)

I disagree, Geordie has several strategies and at one point even offers to do good deeds ("angel") or even a cataclysmic sacrifice in exchange of a lot of money. If you accept this ritual, you will never see him again.

Also, to really progress, I had to select carefully my answers, if you always say "yes" you may not lose but your progress will be horribly slow.

/EDIT: I see that these posts are old so maybe the geordie character was extended in the latest release (1.0.2).

(+1)

Some specific suggestions from our play session: It would be great if there were more construction projects. Along with that: it would be funny if you scaled the construction worker up just a little bit every time you give him a sandwich. Also: Skully and Molder are great and need more content. I also had an idea later that it would be great if when the little kid comes in to ask you if his friends can come over to play if occasionally his friends were bandits, or pirates, or ghouls. Love the game. I look forward to playing it way more.

(+4)

Those are great points! I'm thinking for our next update we're going to focus on another large round of content to flesh out the storylines like these rather than adding big new features. The repeating characters like Georgie and the Wizard should definitely have much more to them, I agree. The game was originally designed with very short play sessions in mind, and now that people are playing for longer it seems having longer storylines and more followup visits seems to be the #1 most common request in general. Thanks for the feedback!