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Very creative story telling and game design! At first I was curious if being invincible was a bug, but then as I progressed, I saw that it was a feature. I think I really started to understand the point of the game when I became "alert" again after walking into a spike. It made me hesitate and think about what makes life or games fun. With more polish or a different presentation, I think this could become an atmospheric story like game with a deep message about the importance of difficulties.

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Didn't had the time for anything more polished on the gameplay side, but I can see a development in the shape of a 2d stanley parable, slightly more serious.

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Oh, a 2D Stanley Parable sounds actually pretty interesting! I really enjoyed how the game reacted to the player. Not sure if that is something you would do in this game, but I understand wanting to use the game as a medium of expression.

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Oh well, stanley parable was the pioneer of a whole series of experience with an unreliable narrator, even serious ones  like don't slay the princess or thomas was alone. I think there may be an interesting approach, like a voice saying to avoid the enemy at all cost, and then you discover it's not true.... need to think about that.