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(+1)

Oh, a 2D Stanley Parable sounds actually pretty interesting! I really enjoyed how the game reacted to the player. Not sure if that is something you would do in this game, but I understand wanting to use the game as a medium of expression.

(+1)

Oh well, stanley parable was the pioneer of a whole series of experience with an unreliable narrator, even serious ones  like don't slay the princess or thomas was alone. I think there may be an interesting approach, like a voice saying to avoid the enemy at all cost, and then you discover it's not true.... need to think about that.