Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Krad

133
Posts
2
Topics
8
Followers
2
Following
A member registered Dec 02, 2023 · View creator page →

Creator of

Recent community posts

Thanks for creating such a great jam for us to participate in! You can contact my Discord Krad (same name and profile picture). If you can't find me, please let me know!

Thanks for the follow! The game jam judging is still in process, but once it is finished, we'll update the game with bug fixes and see where to go from there!

Wow! This is such an enjoyable game! The game loop is similar to Brotato with levels and an item shop after each wave, but rolling balls around to smash insects make it feel more unique. I added so many bouncy pads that my turn never ends now haha. Broken but fun!


Here is mine as well!

https://devpsych.itch.io/everything-in-its-place

Here is our game as well!

https://devpsych.itch.io/everything-in-its-place

I enjoyed collecting gems and progressing through your map!

I enjoyed the gameplay of finding the crystals and gaining new powers and then using the new powers to get other crystals. If you can expand on that or make more levels, then I think this can become an interesting game. The combat mechanics for changing colors to avoid attacks and beat enemies is also interesting! I know you only had limited time for the game jam, but I can see a lot of potential for this kind of game!


Ah, that is a bug! x) Thanks for reporting it! We'll make the ghosts a bit easier. Actually, we were worried that the ghosts would be too easy, but after reading everyone's posts, we have gained a better understanding of how to balance the ghosts haha

Thanks for playing the game! I'm glad you had fun as well! Our artist really carried the team, so I'll let her know how much you liked her art haha

Interesting game! I know you weren't able to deliver on everything you wanted, but I can at least see the core mechanics of finding regents, making potions for the badger, and using the badger to overcome obstacles. To make the gameplay a bit easier to understand, I suggest a hint somewhere that talks about the golden rule (two of the same ingredients should not be used) and also a hint about using the laser to control the position of the badger. If I didn't figure those two things out on my own or read the game page, then I wouldn't have been able to progress. 

Besides that, I'm looking forward to how the game is updated after the game jam! The art and stuff are really good! 

Oh, I was actually one of the first to rate your game a while back! If you have time, I hope you can look at our team's game as well!

https://devpsych.itch.io/everything-in-its-place

Very unique game! I recommend others to try it out as well!

Here is our team's game! I hope you can enjoy it as well:

https://devpsych.itch.io/everything-in-its-place

Very creative game! I enjoyed all the mini games. I didn't know there was a successful benchmark for each mini game until I played the game a few times. So it would be nice, especially for the photoshop mini game if there were more cues or a visual way to see how successful a post will be. Besides that, I enjoyed how it felt like I was chatting on a real social media app and using a computer. 

I really enjoyed your rhythm game! It was definitely a unique one! 

Here is my game as well! https://devpsych.itch.io/everything-in-its-place

I really enjoyed the music and the variety of things you had to dodge. It kept me on edge and the beats were solid. I think it would be nice to add in difficulty scores to the songs since I felt like Electro Case was much harder than Robot Island. So I thought Robot Island should have been the first to appear, kind of like a tutorial. If you are able to add in more songs, then I can see this becoming a solid game!

Here is my game! https://devpsych.itch.io/everything-in-its-place

I left a review of your game as well!

I really enjoyed the mechanics of having the ability to stop the dice yourself. I also like how there are a variety of dice to get. If there were more dice and enemies, then I think this could turn out to be a pretty unique roguelike!

I liked how there were multiple ways to overcome the obstacles. I think for the falling motion, it would be nice if the character slowed down instead of going to 0 right away and falling straight down. Also since you can only reset after you become vulnerable, there were times when I realized I didn't have enough time but had to wait anyway, so it would be nice to have a reset button. Besides that, it was fun jumping through everything and listening to the dialog.

Very creative and fun game! It took me a while to understand how I could equip more slots. I didn't understand why a new row opened up for me, but I noticed that once you start filling up the slots, then you become OP very quickly. I used money mainly for HP and got to like the 5th or 6th floor. I'm not sure if there is an end but the enemies slowly multiplied so my run eventually ended. 

My main recommendation would be for new slot items to be chosen separately from the "items" because once you get max item slots then you can't get more slot items. So you have to have at least 3 slots open if you want to keep filling up the slots.

Also, I ran into a bug when you click on play multiple times, it keeps spawning monsters so I had runs in the beginning when the rooms were literally filled with only monsters lol. Here is the screenshot. After that, I realized why my runs were so hard in the beginning and only clicked on play once.

I enjoyed the concept of this game! I think the most difficult part of the game was to getting the disarmed units to walk into the sanctuary. If there was an easier way to get them to go, then that would be nice. Besides that, I like how there were factions that attacked each other so you had to intervene.  It would also be nice to have a timer to show when the round will end since there was a time when I just needed to put one last human into the sanctuary to win but ran out of time.

Wow! I enjoyed the UI and audio of the game. Since your HP is at your cursor and the right click gauge as well, it is easy to see in the middle of the chaos. Even though I didn't understand the right click at the beginning, after playing the game a few times, I started to understand it. I like how each boss had their own unique attack patterns and phases. It's also cool you used LOVE2D as well! I made my first game prototype using it!


I felt like there is a lot going on with the game, so I wish I understood the mechanics better. It would be nice if there was a tutorial or something to help understand basic strategies. I was able to go through a few battles, so it seemed like an interesting game. It would also be nice if the shape of the attacks could rotate. Since the core gameplay loop of the game is interesting, I feel like if you could team up with an artist, then the game could become more appealing.

I think the idea and concept is really funny since I play FPS games where the DPS is like this. The intro and audio is pretty good, so if the game mechanics are fleshed out (monsters take damage, DPS stays on screen, upgrades, etc.) then I think this will be a fun game!

I can see the foundations of a game coming together. I totally understand because of the time limit in the game jam, but after the game jam, if you are able to update and expand on the game, I feel like there is a lot of potential (levels, movement upgrades, more asteroids, high score).

Yeah, totally understandable with the time you had. It's amazing you were able to make a game with so much potential! It was fun to play!

(1 edit)

I liked the game's concept! It was fun to shoot balls while moving around the pit. I think the movement is pretty satisfying, but it would have been nice to be able to adjust the camera or have a wider angle since there were times when bullets came out of nowhere and killed me. So that was a bit frustrating. I think some attacks were hard to see since everything is so colorful, so it would be nice if attacks were easier to see. I also think making the hitboxes of the spikes a little bit smaller would be nice since there were times when I felt like I could pass by a spike but then died. But besides that, I think this game has a lot of potential, even maybe multiplayer? I can see streamers or people just having fun shooting each other haha

Wow! I really liked the puzzles and the overall feel of the game. It had a relaxing vibe but at the same time, it was mentally stimulating. If I had to give feedback, I would change the interact and reset key since there were times when I accidently pressed the restart key when I wanted to press interact, and also the place the player starts is at a flower but it is hard to see the character. So sometimes I started the level not really knowing where my character was. Those are small details though so overall great game!

Very funny story! I like how you play as an invincible character that needs to retire. It would be nice to make the combat system based on this idea that you have to pretend you are fighting even though you are invincible. Something like if the character doesn't pretend well enough then they can't retire. At the moment, it's just too easy to spam the attacks and win the game.

I like the concept of the game and movement was pretty fast enough though you had to move by clicking around. I don't know if this is a bug, but after fighting the demon in the beginning and running away to the room to the right, I only have my shield. So I could block, but I couldn't attack the unit. So I wasn't able to pass that area. I also think the text could be clearer. I could read it but if I had to read the text for hours of gameplay, then it would get tiring.

I loved the small cutscenes before and after the battle. The visuals were clear and I liked how I didn't have to reset from the beginning when dying. It made the game more manageable. The only thing that could be balanced is the laser beam attack since when you are on the same frequency, it charges Bit so quickly, so you can spam the power attack. The battle was fun and challenging. I liked the attack attack patterns and I never felt it was too punishing. 

Loading takes a while but I was able to play the game. I was able to increase my efficiency and pass through the day and get promoted but wasn't sure what to do after that. In order to pull the lever with 0 efficiency, you have to drag the mouse out of the screen. I know you weren't able to update the game to your latest build, so if you get a chance to upgrade the game, I'd like to take a look at it again!

I enjoyed the movement of the game and the idea! I noticed that you have to use dash to go through walls and follow the arrows but the dash ability also allowed me to go out of the obstacle course so it would be good to find ways to keep the player in the course. Once I got out, it was hard to figure out where to go.

(1 edit)

Very creative game and I really enjoyed playing as an invincible happy slime. The music and art remind me of stuff I've seen when i was younger. It has an overall fun vibe! The puzzles were good too! I also liked the way the slime kind of melts through the floor. The only thing I wish to be improved is the arm moving mechanics.

Don't read this comment if you want to figure out a strategy on your own.

This was just my strategy.

Still reading? Okay.

My strategy was to move/push two objects near the corner of the room and get in the corner. Then I stood in the corner and the rest of the furniture block each other. The only furniture you need to worry about are the ones next to you in the corner. So you can mash the stun key to stun them before the ghost attacks you haha

Wow! I can't believe you haven't done much 3D work before! I think the layout was good in the beginning. So like you said, with a little more planning and of course more time, then I think you can make a great game. I totally understand the time limitations, so it's amazing that you were able to make such great levels within the 2 week time frame!

I'm on windows but I only see a blank screen unfortunately. After the game jam, I hope you can update the index file so I can try out your game!

Shooting felt nice because of the little laser sound effects so that was great. But I didn't feel it was fair that I couldn't move since once the skeletons shot me, I would get hurt for sure. And some skeletons would spawn really close. I think if upgrade and movement were added, then it would turn out to be a decent roguelike shooter.

Yeah, unfortunately there is no game. The cover looks interesting though!

I enjoyed the mood of the game, but I think this type of game would have been better just free moving instead of moving step by step. The map is so big that it feels more cumbersome to move spot by spot and then look up and down. I really liked the sfx though!