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This game is alright and I do like the mechanic of coming back stronger after every death but it could definitely use work in making the direction of where exits are more clear as I had to stumble around the room to look for the exit. The art direction is also not too clear, could likely use a makeover with a clearer vision in mind. The melee attack also felt a little clunky to use as I had to effectively either facetank the enemies head on or attempt to kite them with an attack based on character direction which doesn't feel as good. All of what I mentioned may sound a bit discouraging but I believe with these changes and more additions to the game over time. it could be a really cool game.

I suspected the combat system would be clunky, and it was probably a mistake to do the graphics first and then the gameplay. I didn't have time to define the transitions. The game has a dash, and if you perform a quick attack after the dash, you can fire a projectile. I don't think I described the gameplay at all in the game description 😅 I don't know if it's laziness or lack of time, but I'll fix this in future projects.