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(1 edit) (+3)

The first run was somewhat confusing, but not in a negative way. After dying the first time and realizing I'm in a wave defense game, it all became so exciting!

Managing refreshment production and running around to resupply the dungeon minions was great. I loved the walk-through-walls mechanic.

On the third run I actually noticed you can rearm traps so that added a new cool element. I feel like this is an untapped idea and that it has potential to become more than a jam game. Very nice execution.

(I will say though, the adventurers get overwhelming very quickly, but that's fine, quick runs)

And yes, it is the cutest dungeon

tysm for your kinda words - so glad that you enjoyed playing!

Wait, I WROTE THE COMMENT IN THE WRONG WINDOW ahahaa and swapped them around. Damn. ONE MOMENT for actual review

lmao! ok that does make more sense now :)

I'm glad to hear you had fun. If you're willing to go for a 4th (or more) run, you could eve, try to find the golden brick to go through walls with tea. And in case you didn't find it yet, you can summon the monsters to your current position in the summon tab next to movements :)
Enjoy ;)