The first run was somewhat confusing, but not in a negative way. After dying the first time and realizing I'm in a wave defense game, it all became so exciting!
Managing refreshment production and running around to resupply the dungeon minions was great. I loved the walk-through-walls mechanic.
On the third run I actually noticed you can rearm traps so that added a new cool element. I feel like this is an untapped idea and that it has potential to become more than a jam game. Very nice execution.
(I will say though, the adventurers get overwhelming very quickly, but that's fine, quick runs)
And yes, it is the cutest dungeon