There is a summon mechanic to help the player place the monsters startegically as well as some hidden shortcuts and the possibility to go through walls to help accelerate the player's movement across the map.
You can also replay the same seed mutliple time to build up a startegy ;)
I'm glad you still enjoyed the game and I'm sure our artist is happy to hear you like their art :D
Ace Tea
Creator of
Recent community posts
I checked and I did not read properly that you add to check only the damaged ones :') So it was a problem on my side.
However the spawn is so far from the actual game area it's quite confusing when you arrive and you know nothing else than just looking around and if (unluckily) you only check the normal buildings because you didn't read the description, it feels like the game is empty.
Otherwise, now I have managed to fight enemies and progress a little, the mechanic is quite fun and the enemies interesting. I'm just a bit annoyed by the fact that multiple time you arrive to a floor, you are immediately blocked from movement and simply have to wait for the enemy to die to be able to move again (unless, like me again, you are unlucky and are bombed by multiple enemies right off the bat :'( ).
I think with a little bit more of work on setting up the environment and the robots AI it could be a nice game :)
One thing we implemented to try to cover for that was to allow the player to select the seed to generate the dungeon. So if you did not have a satisfactory result on the first playthrough you can try again with the same dungeon and try to get a better result ;)
And some hidden mechanics are also there to help you move through walls even with tea in hand if you can find it :)

