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That was a nice game, not too long but not too quick either. Just enough to get used to the fight mecanic and enjoy it. I felt really surprised the first time I got "dizzy" XD then I just started walking backward/frontward depending on my "diziness" and all was good. The combat balance was a bit too much in our favor but that makes it less headachy than other games where it feels impossible to make progress.

I enjoyed playing this game and dispite its simplicity  I can't think of many things to make it "better" :D

Thanks! I decided to err on making the combat less punishing because it was a game jam and I had an earlier build where even I was getting frustrated at how many times I was dying. It definitely takes something away from the feeling of going from super weak to powerful later on though.