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MightKill

77
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3
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A member registered Apr 01, 2025 · View creator page →

Creator of

Recent community posts

Yes, I was just having fun with words. Thank you.

I love the narrative!

I blowed him up real good.

Everything worked amazingly well together. I played through it twice and had fun each time. Juniper might be overpowered but the duck can quack and that was good enough for me.

It was cute. I really like the art style and music but the spinning made it a bit hard to enjoy as I started to get dizzy after a bit. Maybe a lower max speed on the wheel would have helped and made it a bit more exciting at the same time as that would also increase the chance of losing.

Thanks for the feedback. A general "person/place/thing" might have helped and also a way to get clues when you're out of money (or maybe some way to make money after you run out of consonants). It does eventually have a "game over" screen after you beat all the puzzles but there's no connection or story between them which was another thing I did consider but abandoned in the end. Thanks for playing!

Love the way you build the table as you play. Only thing I wish is that I could get a more satisfying spin with the drag. I'm not sure what luck does but I bought it every time I saw it. Was fun, thanks!

Super fun. I had a bit of stress with the dog and the ball but it worked out in the end. I did have the most problems with the police but I am impatient and tried to go fast so that definitely didn't help.

Really enjoyable but I am absolutely terrible at spinning horizontally and also at launching myself. I love the sound and the levels look great. Was a lot of fun to repeatedly fail at level 4 before I gave up.

I was going to switch the UI to be a standard 2d panelcontainer but decided against it at the last second. I was a bit worried that having 3d buttons floating in space might cause issues. Maybe I'll also try to add multiplayer to this as I've never given that a shot before. Thanks for the feedback!

I think my biggest personal recommendation game play wise would be to decrease the time between rounds. It seems to be somewhere around about 15-18 seconds per spin. The ball bouncing and sounds felt very satisfying and the music was nice and chill. Fun game!

I love the reload mechanic. Makes everything so intense!

Super fun and easy to figure out! I love it.

Web and 3d are probably a bad mix. That and spawning a ton of 3D coins with collision. Maybe mostly that!

Game is cute. I agree with Dylan_Bee that I wish the controls were less floaty as well. Some music and sound effects would definitely take it to the next level. Was fun, thanks!

I like the art style for your game. Levelling up the drop-off skill made it harder to dodge things though. Was fun!

I'm having some Jump King flashbacks. I managed to make it to level 7 before I realized that I could rotate using the up arrow as well (even though you had a level stating you could use any of the 4 directions I was still only thinking of left and right rotations). I missed the mouse wheel tip on my first play through as well. I was more concentrated on not dying to the laser lava I guess. I really like the rotation mechanic and I didn't have any issues with input lag, I just suck at later levels. I had a lot of fun dying!

It took me a bit to figure out what I have to do. I'm still not 100% sure though but it looks like I go to each of the meetings (I'm going to have work week PTSD lol) and then select one of the spinner options. It might help if you updated the description on the game's page itself with a brief explanation of the mechanics. Maybe also an indicator as to which meetings have been completed. The spinners work well and I like the office guy, I'm just not entirely sure whether I'm trying to select spinners that have the same range as the ones in the meetings or what.

I'll see if I can figure out what happened. Thanks for letting me know!

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Movement feels great. Game was a lot of fun to play. I thought it was a good use of colour to indicate the items that you need to collect and which enemies can be hurt or are invulnerable. I'd agree with others that it'd be nice to be able to heal somehow and it definitely needs a pumping soundtrack!

It was fun to play. Got through all 20 rounds. I was a bit worried that I might end up in a state where there were no words to play but apparently there are a lot of 3 letter words that you can just guess. This is probably why I lose at scrabble!

Parallax background works well. The character is cute. It was fun to play but it would be cool if the difficulty ramped up the longer you survived though!

It's cute. It has a good variety of enemies and resources. I see that you didn't quite have time to make the buildings functional but everything that's in there does work well.

Absolutely charming. I love the randomness of the cards and the way the voices are done. Best I could do was a B though!

Best run was 15.27. I did have to google the cloverleaf pattern for barrel running to figure out that I just needed to run back to the start after running around all three barrels. I was trying to run constantly around them and max out the bonding bar and kept getting disqualified. It was fun though!

Super fun and ridiculously cute!

This game is amazing. Everything works really well together from the sound, art, music etc. I can't believe you managed to create four different sets of cards on top of everything else! Only thing I'd love is a way to turn the head bob off because I'm at the point where I'm going to ask a waiter for a bucket.

I tried a few times to get to the 5th level as level 1 but I haven't beat it yet. It's a bit hard to line up the things on the floor with where you're at because it feels like the camera is really high up but it's an interesting concept. I liked the look of the 3rd level on with all the crystals hanging in the air.

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Definitely feels like Etrian Odyssey, right down to the TPKs! I really like the information you present about objects in the world as you approach them and the strafe selection at the start of the game is also great. Everything feels really polished menu wise as well. It would be nice to be able to use the selected ability in combat without clicking on it again though. I also didn't really know what to buy the first time through but apparently ammo is always good to have and apparently so are the kits to revive. All in all, great game but definitely difficult depending on what enemies you run in to and how often you miss.

Just an edit to say that I figured out you can just use the spacebar to select everything and that makes the combat selection easier and faster. My brain defaults to mouse still.

Thanks for the video playthrough and the kind words!

I really like the sigil drawing idea but I'm also really bad at it. I love the enemies. The skateboarding bird cracks me up (until I try to draw on him!). I did start to have more success with drawing the spiral as I played though but it's rock paper scissors so I need to get better at drawing the other symbols. The music fits really well, also.

I am wonned! I can tell from the laughing in the intro that y'all had a lot of fun making this and it was fun to play. I don't know that I can take any more beat boxing today though lol

I really like the look of this game. Going up the first elevator is epic. It took me a bit to figure out that I had to look for the fragmented buildings to defrag them (it always makes sense in hindsight!). I also learned to step backwards onto the elevators after my first few floors. It would be epic if you used AudioStreamInteractive for the music and dropped the bass when you go up an elevator. I haven't tried using something like that yet personally but I bet it would rock here.

I like the computer terminal door locks. It has a good animation as does the robot attacks. Making a bunch of 3D assets and then animating them takes a lot of time and everything fits well together and works in the environment you've created.

Thanks for the video! It definitely highlights a lot of UX pain points. Almost sorry about the overuse of spinners!

Ok, this was super cool. I love my little rat-mobile. I eventually died on both runs because I got cornered but it made me want to play more. It took me a bit to correlate the pips with the upgrade cost but it clicked after a bit. Everything you need to know is available in the vehicle which is a fun way to have the UI and keep it all in the world. 

The only thing that I really had a problem with was the very beginning and trying to figure out where the claw was because I pulled on the lever on the wall and I assumed it would activate the door behind me so I didn't notice the claw drop down to my left so I was stuck for a while there. I also didn't see a menu come up when I died. Anyway, it looked great, felt great to play and was fun!

Thanks! I decided to err on making the combat less punishing because it was a game jam and I had an earlier build where even I was getting frustrated at how many times I was dying. It definitely takes something away from the feeling of going from super weak to powerful later on though.

More stats definitely would have been nice. As it was, I think hps were the only thing really worth investing in which is kinda boring once you realize it.

I like the narration mocking me as I kept failing at doing stuff and I was punishing my mouse button trying to get more xp and then it went crazy town! I could only find four of the keys though and I'm still not sure where to use them. I'll keep working on it!