Super fun and ridiculously cute!
MightKill
Creator of
Recent community posts
This game is amazing. Everything works really well together from the sound, art, music etc. I can't believe you managed to create four different sets of cards on top of everything else! Only thing I'd love is a way to turn the head bob off because I'm at the point where I'm going to ask a waiter for a bucket.
I tried a few times to get to the 5th level as level 1 but I haven't beat it yet. It's a bit hard to line up the things on the floor with where you're at because it feels like the camera is really high up but it's an interesting concept. I liked the look of the 3rd level on with all the crystals hanging in the air.
Definitely feels like Etrian Odyssey, right down to the TPKs! I really like the information you present about objects in the world as you approach them and the strafe selection at the start of the game is also great. Everything feels really polished menu wise as well. It would be nice to be able to use the selected ability in combat without clicking on it again though. I also didn't really know what to buy the first time through but apparently ammo is always good to have and apparently so are the kits to revive. All in all, great game but definitely difficult depending on what enemies you run in to and how often you miss.
Just an edit to say that I figured out you can just use the spacebar to select everything and that makes the combat selection easier and faster. My brain defaults to mouse still.
I really like the sigil drawing idea but I'm also really bad at it. I love the enemies. The skateboarding bird cracks me up (until I try to draw on him!). I did start to have more success with drawing the spiral as I played though but it's rock paper scissors so I need to get better at drawing the other symbols. The music fits really well, also.
I really like the look of this game. Going up the first elevator is epic. It took me a bit to figure out that I had to look for the fragmented buildings to defrag them (it always makes sense in hindsight!). I also learned to step backwards onto the elevators after my first few floors. It would be epic if you used AudioStreamInteractive for the music and dropped the bass when you go up an elevator. I haven't tried using something like that yet personally but I bet it would rock here.
Ok, this was super cool. I love my little rat-mobile. I eventually died on both runs because I got cornered but it made me want to play more. It took me a bit to correlate the pips with the upgrade cost but it clicked after a bit. Everything you need to know is available in the vehicle which is a fun way to have the UI and keep it all in the world.
The only thing that I really had a problem with was the very beginning and trying to figure out where the claw was because I pulled on the lever on the wall and I assumed it would activate the door behind me so I didn't notice the claw drop down to my left so I was stuck for a while there. I also didn't see a menu come up when I died. Anyway, it looked great, felt great to play and was fun!
Honestly I had a lot of fun with this. I only had 5 rags which was enough to get the job done in one area and make sure that I had a compulsion to go back to the next that was a 75%. It took me a hot minute to figure out how to get past the starting screen until I tried the obvious keys (my spacebar was punished adequately during this game). Also love the game description.
Thanks! The dizzy effect rotates you to the opposite direction from which you were facing. It's a janky mechanic though. I remember thinking it was fun in Eye of the Beholder back in the day but I think they used it more sparingly than I did! I can do alright drawing tiles but when it comes to enemies, it's still a struggle. One day I'll improve maybe!
Had a lot of fun with this one. I got wrecked by a dark knight. I drank all my potions and he had 3 hps and I had 4 and I was like, "It's either you or me!". It was me. I did get tripped up at first because I was in view mode for equipment rather than equip mode and I couldn't figure out how to change stuff around. That and opening the mini map with 0 but closing it with enter makes it hard to do a quick check of where you are. All in all though, it was a lot of fun and reminds me a lot of the games I used to play way back in the day.
It does get a bit annoying when you just want to move to the next area. The encounters increase by 5% per step up to a 50% chance before level 3 and then reduce to a 2% increase per step up to a 15% maximum chance after that. The idea was to get a few levels in quickly so that if you do end up fighting a boss you'll hopefully have a few more hps.
Game was a lot of fun and looks great too. The cards had a good amount of variety as well. Only bit of feedback is that it would have been nice to earn some more credits and biomass from the missions as I found it hard to really buy anything when back on your own ship (not that it matters I guess because you get showered in cards after every fight anyway) and it's a bit disorienting when you set a course and are then placed back at the teleporter area. I had some space quest vibes looking out the window of the space ship!
I managed to beat it but I think it bugged out because I lost the last fight and then when I started to go back I was on the win screen. I just mashed attack on the combat screen as that seemed to be the most effective. I did try the third option at one point and was glad it didn't work at that time lol. The game itself has a good lo-fi 3d aesthetic to it that sort of reminds me of older play station games but the game itself grossed me out! I guess I should have heeded the warning on the front page.
I love the play on Darkest Dungeon with the title! The game does a good job of telling you where the adventurers are when they show up and where the tea machine is so that you can find it again quickly. I had to play it a few times before I noticed the summon option to get monsters to go to a specific location. The game also really lives up to the advertised cuteness, everything is adorable.
The dragons are cute and the game does a good job telling you what an enemy's strengths and weaknesses are. I also noticed that the minimap floor changes colour based on the area's element. One issue I did face was that it was hard to find healing stations as they seem fairly sparse. I also really liked the pixel art aesthetic for the tiles.
I tried the web build initially and it had some lighting and performance issues as you mentioned. The desktop build worked well though!
I love Delicious in Dungeon too, so I was excited to play this once I saw it! I had some issues with the number of enemies you'd have to fight during combat and sometimes combat would just end mid fight also. The dungeon wall tiles, arches and doors looked nice.
Just a heads up for anyone else trying the web version:
It takes about 2 mins for it to download before it starts. Looks like itch rate limits download speeds which makes sense.
I like card battlers and it was a cool concept. Being able to assign the numbers to the cards was a great way to add some randomness to them. I also really enjoyed the music, it fit the casino vibe. Opening doors or running into walls really hurt my eyes though so I'd just close my eyes before moving into doors. There'd be a bright flash when you walk into something. I should also comment that it didn't work in Firefox for me but it did in Edge.
Combat system was really unique. I started queuing up most of a spell before an enemy stepped into the grid space in front of me so that I could quickly cast it and move away again. I did have to read the page description to figure out what I was doing wrong at first and I had to hold shift for the arrow keys as well. Web build worked without any issues!
Was fun, I figured out a pattern and that definitely helped. It took me a bit to realize what I had to do the first time through and kept losing rounds because I wasn't selecting anything but I got that sorted quickly. I did have one weird issue where the minimap was in the middle of my screen and was blocking the level up window though. Love the look of the enemies!
