Beautifully done. Admittedly this is a big team so it will be hard to fairly compare it to a solodev effort, but you've all done an amazing job with this.
I knew who it was from the beginning, maybe that was too obvious, but *proving* it was the hook. if there's one complaint it would be the forming of the questions - this was actually really awkward because you can't see what the next word is going to be so there's a lot of forming silly questions just to see what the options are at each stage and then go back and form real questions afterwards :)
are there more of these? the story infers there are.. if not, there should be.
imaya zing
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I just realized the green things on the floor i was trying to pick up might be traps.. I think others had this problem too. oops. You've got all the basics down good tho, but like others said, the steps feel weird. Technically the corridors are 2 tiles wide but it feels like we occupy 1.5 tiles?
Has potential tho!
That was awesome Captain Coder, tysm.
For those getting stuck around wave 4 - try not to think of this as "tower defense". It's a logic problem or math equation that you need to solve. The heroes come into your dungeon and make mess. The damage, healing and steps between everything are known quantities - you clean up their mess by optimizing the dungeon - and use the "summon" tab to move the monsters to the best place to achieve this.
The tut was gonna explain all this more clearly ofc, but we ran out of time and had to cut it ;(
Oh, the colored border around your monsters shows the elemental damage they suffered, so you can optimize your tea making :)




