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(+2)

Super awesome! I love how polished it all feels, the art is excellent and I have no idea how you made flying through the level look so smooth! My only issue is that it can get a little chaotic and hard to see near the end. The projectiles moving towards the screen are also a bit hard to parse.

But otherwise... Damn good game! I would absolutely play an updated version if you ever decide to make one. Love the Ikaruga mechanic too.

thanks for the kind words! there will almost certainly be at least one update. we actually had a much longer level made before the deadline which you can see in v1.2, but i wouldn’t recommend actually trying to beat it because there is some kind of floating point precision issue that makes the bullets actually impossible to parse. they did say bugfixes were ok during the judging period so i’ll try to fix that when i have time so we can properly show off the longer level.

there is an updated version now (1.3) if you want to try a level that's almost 3 times as long! we had the level done by the deadline but a floating point precision error prevented us from releasing it properly. we also tried to fix some of the issues with visual clarity.

(+2)

Just tried the new version, pretty fun! The checkerboard pattern on the final boss is crazy though, I have no idea how to dodge that.

Also, this is heartbreaking.

awesome, thanks for playing! you were almost there!! for the checkerboard blast you have to go in the cracks between the  rectangles. i think it happens once every seven blasts

NOOOOOOO you were so close!!! i last about 0.3 seconds at the boss, super impressive