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(+1)

Glad I can be of assistance!

I can see the logic of the spin attack and regular attack having those distinctions. Problem's just that you're either just mashing one button for groups or another button for single targets or boss fights. There's not a lot of variety there. Unless you can use the spin attack to cut down enemy projectiles, which makes it almost a defensive move in some contexts, but that might bring performance issues with it.

ohh! interesting idea with the spin attacks destroying projectiles! that's a unique way to give that specific attack another function, that's a cool Idea.