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thank you for playing through it and providing feedback :)

I do really like the idea of an expanded move set for sure :O

I think what you suggest sounds pretty unique and interesting :O I do really like that. I sorta tried having the the spin attack be weaker and used for crowd control and the main attack be the straight forward assault so what I do have is varied, but I really like the element you suggest with the different attacks being useful for different enemy types! I think that's a good idea and keeps the player engaged in oncoming enemies and scenarios!

oh yes sorry I just go super used to double tapping to run it felt funky without it for me lol

Thank you! Ill keep trying 

(+1)

Glad I can be of assistance!

I can see the logic of the spin attack and regular attack having those distinctions. Problem's just that you're either just mashing one button for groups or another button for single targets or boss fights. There's not a lot of variety there. Unless you can use the spin attack to cut down enemy projectiles, which makes it almost a defensive move in some contexts, but that might bring performance issues with it.

ohh! interesting idea with the spin attacks destroying projectiles! that's a unique way to give that specific attack another function, that's a cool Idea.