YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
Eternal Echo
Recent community posts
Just played 0.0.3 and I'm glad the glitches are largely fixed! It definitely feels much smoother to play already. :D
Yeah, I found precisely one core in my re-playthrough. Honestly, first time around, I just assumed you didn't actually put any cores in the demo and left them in there as a hint to what the rest of the game would have.
Part of the difficulty is that a lot of the world looks the same and I worried that I could possibly have been backtracking without realising it. Fortunately, that never happened.
I took delight in charging through the bridge once I got the boost upgrade. :D Then I took damage from two enemies at the same time mid-boost and my health dropped by two fifths. QnQ I believe it was when two of those small jumping enemies fired a shock ball at the same time.
So I had the same issues as everyone else here with the bugs and whatnot. I'll say other things. :D
- While the level is rather drab, once the skeletons and dynamic chase elements commence, the presentation becomes amazing. Granted, it's right at the end of the demo but it really sells this terrifying place.
- Similarly, facing the boss was an incredible experience. That thing made an incredible impression.
- The combat is rather meh at this stage. Dehka or mech, you just mash the fire button until whatever's in front of you dies. This is complicated by even the most basic enemies taking multiple shots to die, let alone the bigger ones. This is only worsened by your shots being relatively slow enough for agile enemies to move out of the way. My index finger and left mouse button are currently protesting against me.
I feel like the primary fire should've been much more powerful and faster travelling but with a slower fire rate, encouraging well-aimed single shots. Strong enough to take out the weakest enemies in a single shot, fast enough for shots to hit reliably, yet not repeatable enough to spam. - This is a fine tutorial for the game as it's really easy at this stage. I assume it'll get harder as it goes on but, honestly, even the boss felt way too much like a non-event; I just had to mash the fingers off once my shots actually hit their targets.
The biggest threat in that fight was the floor being way too narrow. The hardest part of the game was the jumping enemies on the bridge because they were too small and mobile for my mech to hit. - Speaking of the bridge, I feel like the mech should've had the boost from the start. Since you only get it near the end of the bridge that you're running straight across anyway, it makes the bridge a missed opportunity to show off the ramming capabilities of the boost.
- The dialogue boxes can go by so fast that, by the time I notice one's popped up, it's gone to the second one. Maybe put a delay on the first text box?
- The mech's first impressions left me wanting. It just felt like a slower version of Dehka. Even the primary fire felt the same without any indication of a power boost.
- Dehka and Alyssa are adorable and their personalities are extremely vivid. Their dialogue boxes are fun to read.
I appreciate your action!
I also experimented with remapping the gamepad controls. When I clicked on the Jump input, it immediately made the button L2 without waiting for a further input from me. I feel like the game might be registering the same button input twice for the X button on my DualSense?
Also, L2 tabs me out of the game.
Hi there! I'm using my PS5 DualSense controller plugged into my PC and, for some reason, I can't hold down the Jump button to jump higher; it only does the shortest possible jump. Using X on the keyboard works fine but not for the controller. I also tried this with the PS4 DualShock controller and the same thing happened.
Today, I bought and finished Small Saga (on Steam, sorry; had I known the game was here, I would've bought it here). Upon that completion, I decided to buy the accompanying DLC to chuck a tip at the dev for having crafted such a beautiful, epic, and incredible adventure. It's about eight hours long and it's packed to the brim with incredible characterisation and exciting plot beats that other games struggle to even come close to. The turn-based combat isn't anything special but it's well executed but that's not what you're here for; you're here for the fantastic story.
I'm still amazed that the setting is just the gutters of a regular, non-magical Earth populated by talking rodents who've taken to medieval societies and yet the story accomplishes being a fantastic epic in its own right. The mundane becomes otherworldly, divine and demonic alike, and the presentation is immaculate. I heartily recommend this game to everyone. It's a real treat amongst indie titles.