I eventually got to the part with the body swap potion and it cleared that up.
Actually playing through 22.3 right now. Having generally a good time. I glanced through one walkthrough but it was a bit confusing. For one I think the “single full playthrough” structure is a bit detrimental when you just want to check something specific to double check your triggers. And, I guess perhaps more importantly, that walkthrough was for 22 so I started running into things that didn’t make sense and abandoned it.
Regarding the heels, still shows as -1/9 in the text option and Sauron says “she’s not ready yet”. But I still have some stuff to go through.
I feel like right now there is a ton to love but two main issues. One is this of being still unsure as to how consistent the whole signposting is. The journal is helpful here and, imo, really the way to go about the whole thing, but it is still a bit all over the place. For example, I’m staring at a quest listing the next step as “Give rat wine to Gollum” but I’ve been through that, I’ve got both expansion potions hooked up to the pipes.
For these in-progress projects this is always central, because you’re not sure which threads have more to pull. I’m 3/5 posters and I’m here thinking the final 2 are likely in areas I can’t access yet… but I THOUGHT I’d been everywhere 21.3 had available so… is this really incomplete? It’s confusing as the player (even if she wouldn’t wear the armor anyway at the stage I’m in). Thankless work in some ways but, still important
Second is that, and I’m kinda sorry to put it like this, but the slop brings this game down a lot of the time. Cards on the table, I’m a hater and gave this game a go even then as the whole thing looked interesting, and it IS. But as much as you’ve done a good curation there’s weirdness everywhere. Looking out the window, Sauron’s comment made me think I had to actually pinpoint the brothel in there to unlock going there but trying to correlate the layout to the game area proved pointless quickly and paying attention to all of the buildings bleeding into one another and with mismatched parts was a bit of a bummer. Galadriel and the queen have inconsistent art styles in scenes, everything animated is just extremely cursed…. the benches in the castle are… interesting… There’s a mix of things that are obvious and things that come up once you look a bit closer. I don’t know if you use LLMs as well for writing and code but 22 had some weirdness here and seeing the stuff in the art really makes one second guess the rest.
Sending Galadriel collecting mushrooms got the game pretty confused about what time of day it is. The text implies she’ll go and you can do other stuff in the day but if you transition a couple screens it’s suddenly night… except when it isn’t (office was bright with night actions). There was also some joking about Sauron making innuendos about the mushroom but… he doesn’t so it’s just all a bit strange.
Some strangeness too in the aftermath of the poster tasks. Miles repeats exactly the same dialogue on the second time. His options also show as “Level 2/4” as opposed to the usual “(2/4)” so it’s a conspicuous inconsistency. And speaking of the progress markers for these quests, a lot of the ones I’ve run into with 22 have weird and wrong numbers, something I hadn’t experienced before. For example,the Lazy Dan one started as 2/9 before I even touched it and I THINK it’s done despite me definitely not have gone through whole 7 steps there (more like 3, I believe).
And this is the kind of thing that I mean by dragging the game down. And I want to make it clear that while I am, actually, a very strong hater of the bs they call “AI” these days, I’m not hating on the project or on you for using it… This game very much IS my jam, I would love to see it succeed and, again, I love a lot that you’ve put into it.
I generally don’t join Discords voluntarily but I’ll be following and cheering on from the comment sections over here at least =)
All the best and looking forward to how things go