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Thank you for the feedback!

Was the boss you fought the Arcade shoot-em-up Centipede (you follow the "Boss Fight" quest chain to find them at the village in the overmap)?  I just posted a walkthrough video if you're not sure.

Which weapon was getting stuck for or rotating from the blade?  If you have a screenshot it would help me troubleshoot.

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Yes it was the centipede boss :) i did not have problems finding or killing it so its all good. 

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This is the weapon, sometimes it just stops spinning even when rotating the mouse in the momentum. 

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Okay that's helpful! I just tried replicating it, but wanted to check a couple things with you to help me nail it down:

1. Were you in fullscreen?  Using multiple monitors/displays?

2. Were the controls set to default?

3. Which browser/OS was it?  Any special language settings?

4. Were you near a downed enemy (with prompt for nonlethal takedown)?

5. Did you have an offhand equipped or click left or right mouse button when it happened?

Thanks!

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1. Were you in fullscreen?  Yes

2. Were the controls set to default? Yed

3. Which browser/OS was it?  Any special language settings? Google chrome, Danish.

4. Were you near a downed enemy (with prompt for nonlethal takedown)? No particular place, it also seemed to do it in the shop and in generel anywhere i went.

5. Did you have an offhand equipped or click left or right mouse button when it happened? I were only rotating my mouse at any given moment. So its possible that i just dont understand the mechanics well enough, but as i understand you are suppose to rotate the mouse, to create momentum but it feels (to me) that i just get stuck on sometimes.

Here is a video, skip to 15 seconds in, after that point i cannot swing it for several seconds. 


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Ah I see what you mean now, with heavier weapons or maybe when the center of gravity is farther away it takes wider swings to get it moving again after the momentum dies from a collision.  Coupled with weight from weapons and armor making stamina drain faster, it can get sluggish in the middle of a fight.  I'm hoping when I get a chance to get some more weapons/armors in, there will be a sweet spot for everyone's playstyle with weight/balance.  

That's the sort of thing I just got used to while developing it so I subconsciously compensate for it, thanks for showing me!