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How well thought out was the design of all characters involved? 
Definitely good to see something else and different.

How much fun was the Boss Fight to play? 
Some sounds ques would have been awesome, when getting a perfect, missing etc. so you hear what is going on and dont have to read the text and lose focus.

Rate the Technical Complexity & Execution. 
I suppose rythme games themself is fairly complex to make and it seems to respond well to the inputs given 

Did the game include 2 distinct game genres and how well did they mash together? 
Guess it have a rogue like element too it i suppose, with the upgrades you can get.  Besides the guitar hero - and every time is a boss fight.

Was the game well polished? 
Seemed to work fairly well, upgrade points seems to be rather insignificant in terms of how much got for the prices.

Thanks for the feedback! As far as sound cues go, that was something I planned to add at one point, but especially with the amount of notes in later levels, I felt it would get very distracting from the music so I ended up not adding it. I suppose something I could do in the future would be changing the color of the hit particles depending on how accurately you hit it? That way you're still looking at the same area and can get visual feedback. Thanks for the idea, and thank you for playing!

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Yeah would have looked cool, like how they glow up in guitar hero or light saber type of games.

Anyway good job.