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(+2)

How well thought out was the design of all characters involved?
Pretty bad ass commando that can take down a apache helicopter.

How much fun was the Boss Fight to play?
Seemed a little too simple, just strafe and occasionally jump, adding a missile would have been real good.

Rate the Technical Complexity & Execution.
There were various elements that could have been expanded on, and made some more stages to make game feel longer. But all in all the things that were there, worked as intended.

Did the game include 2 distinct game genres and how well did they mash together?
Not really no, felt like a old school top down shooter with a boss fight. Would have loved to another distinct genre. 
But i guess it have the element of endless runner? 

Was the game well polished?
yes, i believe it was. Explosions were a bit loud.

Thanks for the feedback! A missile for the Apache is a killer idea - it would definitely crank up the tension, especially if it was a homing missile. It’s interesting that you mentioned endless runner, that’s actually the vertical platforming mechanics in disguise! My game is a tribute to The Adventures of Dino Riki where the floor is just as dangerous as the bullets. I designed the fences/groynes, rocks, river and landmines to require a platforming mindset, even though the camera is top down. You are 100% right on the explosions, my apologies to your ears! I'm working on a fix to properly prevent that audio stacking for the next update. Thanks for the detailed feedback, it definitely helps me a lot!