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(+1)

To clarify, by "one for the road," I don't mean I'm completely dipping out on the project! It's just that I'm going to get a lot less useful, since you're developing a different version of the game from the one I'm commenting on.  I feel like it's just courtesy to therefore zip my gob.

(I actually haven't stopped getting ideas and noticing things about Roguefort, though.  I'm planning to type up a proper list and upload it to the Discord as a PDF; that seems like a QoL upgrade for you, compared to a bajillion comments.)

In terms of credit and an NPC . . . wow, that's amazing.  I'm genuinely touched.

My instinct, if I'm potentially being credited for stuff online, is to ask for "Merlin Grace" as the name given.  I do have some misgivings about that, though, since Merlin Grace is sort of my "stage name" for various art projects, and I don't want to use you as free advertising.  I don't have any misgivings about saying that I want "my" NPC to be named Merlin, though, since my affineur is named Merlin too!

Thank you! I totally get you - yeah it's a bit tricky with the two versions now, but I see this as the alpha version that will always be the genesis of the project, and then the Steam version is where it evolved to in order to ensure that a simple solo dev such as myself can reasonably maintain it and keep it growing and evolving. 

All that said, I'm incredible grateful for your bug reports and suggestions - it's helped shaped the game immensely. Merlin Grace will be immortalised as an NPC :-).