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(+1)

I'm generally a big fan of your games, but have to admit I didn't really get this one (sorry). I first tried playing it according to the instructions, waiting for the enemy's damage circle to go down and then pass through it, pressing space to damage it and in doing so always seemed to take more damage than I was dealing. In the end I beat it by going straight towards it and spamming the space bar, which is kind of the opposite of what you seemed to be going for when you say, "something you deal with over time rather than instantly."

Love the particle effects with square particles and the subtle graphical effects you put in though, taking some simple shapes and making them more interesting.

(+1)

Hey, thanks a lot for the thoughtful feedback (and for playing my games in general, really appreciate that).

This one was me trying something a bit different. My main focus was experimenting with making the enemy feel more “alive” rather than just building a super polished mechanic around it, so there are definitely still some clear shortcomings.

You’re absolutely right though,  playing it the “intended” careful way is actually pretty challenging right now. One thing that can help (though it’s not explained well at all) is not going straight through the center, but slightly off to the side, since there’s still a small damage area in the middle even when the circle shrinks.

Also yeah, this wasn’t really in my comfort zone as a developer, and I think that shows in the end result.

Really glad you liked the visuals and effects though :)