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(+1)

Hey, thanks a lot for the thoughtful feedback (and for playing my games in general, really appreciate that).

This one was me trying something a bit different. My main focus was experimenting with making the enemy feel more “alive” rather than just building a super polished mechanic around it, so there are definitely still some clear shortcomings.

You’re absolutely right though,  playing it the “intended” careful way is actually pretty challenging right now. One thing that can help (though it’s not explained well at all) is not going straight through the center, but slightly off to the side, since there’s still a small damage area in the middle even when the circle shrinks.

Also yeah, this wasn’t really in my comfort zone as a developer, and I think that shows in the end result.

Really glad you liked the visuals and effects though :)