Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the detailed feedback! When creating the game, my intention was to avoid scaring the player with something every few seconds. I wanted and managed to make the build-up to the jump scare as long as possible, so that the scare itself would be more emotionally impactful.

Now, about the game’s cons you said.. I understand, and I’ll try to do better next time. Thanks to your detailed section on the downsides, I’ll try to avoid them next time. Thank you!

(+1)

Like with everything else in life, trough falling and getting back up again, we [still] make progress. You are the developer and I'm a gamer. My hope is that positive feedback [regardless whether pro or con] helps you in understanding a player's perspective, but, in the end, it is completely up to you to implement it or not :o]