Thank you for the detailed feedback! When creating the game, my intention was to avoid scaring the player with something every few seconds. I wanted and managed to make the build-up to the jump scare as long as possible, so that the scare itself would be more emotionally impactful.
Now, about the game’s cons you said.. I understand, and I’ll try to do better next time. Thanks to your detailed section on the downsides, I’ll try to avoid them next time. Thank you!