شكراً على لعب لعبتي!
Thenexy Studio
Creator of
Recent community posts
Thank you for the detailed feedback! When creating the game, my intention was to avoid scaring the player with something every few seconds. I wanted and managed to make the build-up to the jump scare as long as possible, so that the scare itself would be more emotionally impactful.
Now, about the game’s cons you said.. I understand, and I’ll try to do better next time. Thanks to your detailed section on the downsides, I’ll try to avoid them next time. Thank you!
Uau! Lembro-me do teu vídeo sobre a primeira parte, fico contente por te ver de novo! É verdade que o jogo não é totalmente compreensível, mas, em parte, foi essa a minha intenção: queria que fosse necessário refletir sobre o jogo e jogá-lo várias vezes para perceber alguns detalhes que não são imediatamente evidentes. Obrigado por teres jogado o meu jogo!
Thank you for recording the video. I was pleased to see that someone finally tried to complete this game.
You were very close to completing the game, but it seems that some of my “solutions” were not entirely clear, such as “jam the stapler into the vending machine,” because it is not a task, but a hint. You only need to complete the 4 tasks marked with numbers (tasks 1, 2, 3, 4) and nothing more. Only then can you exit with the key. However, this is definitely not your fault, but mine, because I didn't make the game more understandable
Thank you for playing my game! Yes, there is a lack of content, I agree. This game was intended as a “quick game to make to get back into the game development process”, and made in about a week, maybe a little less, maybe a little more. The next games will be more interesting and longer (at least I hope so, lol)
When I was developing the game, when I added the blur, I didn't plan to keep it in the final release. But when I tested the game, I found it interesting, so I left it in. So you're partially right, haha
thank you for playing my game and for the ideas, I will think about improving my next games based on your ideas
Oh... This is the sweetest comment I've ever received. I'm very pleased that you think so. After the publication of this game [dhCDNAME], I didn't think it was good, and it didn't have very much value for me because of its imperfections in everything I was ashamed even to show my friends this game. However, I am very glad that you find it interesting. You motivate me, thank you very much, you made me smile! <3



