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Hi, I found a very concerning bug: If you free a damsel from a sacrificial stone, and that damsel is a uniquely named NPC, it will give you an insane amount of XP and make the game lag like hell.

I started at level 21 and managed to raise it up to level 128, upon which it looped back to level -128 (I guess this is because level is stored as a byte):


Also, there is a bug where a Smoke Imp, who's supposed to create smoke every turn, will create Foliage instead:

That foliage wasn't there when I first entered the level.

Looking into both!  Thanks!

Fixed the Smoke Imp one.  It was applying the Forest Imp ability in addition to the Smoke Imp ability (and Forest Imps probably would have done nothing special!)

(+1)

I think I've  fixed this by ensuring that the  rescued Damsel is NOT a hero.  It likely plugged some random number into the hero status of the Damsel, and didn't know how to deal with the outcome!  Thank you very much for finding this!

Confirmed, this is fixed.  If the damsel had an unusual hero number (which could happen if nothing was assigned) all bets were off in terms of the experience gain you can get from them.  I've fixed it everywhere random damsels can be generated and put in an extra catch to treat them as non-heroes if their hero value is out of the ordinary.

Alright, thanks! I really wanted to use all that extra XP for funsies but it took so long to clear the bar that I got bored and had to reload the save file. Too bad, I would have loved to get an OP character for this run :p