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(+2)

This game has good mechanics in general. There is a bit to slow firing for it to be fun for long though. I would like to have some more action for the combat so it is resolved a bit faster. I rather give player a lot faster firing rate and add hp to the enemies. 

(+1)

 Hi, thanks for playing and sharing you're thoughts!

 Twist with faster fire but tankier enemies for me feels especially good in late game, when you've fully upgraded your character and now its grinding starting enemies but strongest enemies still can take several shots. While for game beginning i have opposite idea - enemies takes only one\few shots, but its harder to perform that shot, for example: you need to manually open cannon hatch, insert cannonball, close hatch, insert wick separately, and light that wick with a candle. Idea is that such manual labor can be good for immersion and give a nice contrast for future upgrades.