Hi, thanks for playing and sharing you're thoughts!
Twist with faster fire but tankier enemies for me feels especially good in late game, when you've fully upgraded your character and now its grinding starting enemies but strongest enemies still can take several shots. While for game beginning i have opposite idea - enemies takes only one\few shots, but its harder to perform that shot, for example: you need to manually open cannon hatch, insert cannonball, close hatch, insert wick separately, and light that wick with a candle. Idea is that such manual labor can be good for immersion and give a nice contrast for future upgrades.