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Renardon

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A member registered May 21, 2021 · View creator page →

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 Thank you for the warm words, we really glad that you loved that game!
 Those gaps should be closed for sure, and as for 3D enemies assets its a difficult decision: more detailed any asset become -  less easier to create new types\varieties of it, but this opportunity is worth considering nonetheless. For now, it is uncertain whether we continue to develop this or not, but such comments only toss some fuel in our furnace of... creativity and certainity!

 Totally agree about credits - i will make sure to leave "music used" in updated version after jam. For now, i leave info here and on a game page.

Music used
Boss fight:
Emmraan - Fantasy Kingdom
Background loop:
DeusLower - Warm/Bright Fantasy Ambient
DeusLower - Fantasy Medieval Mystery Ambient
DeusLower - Dark Fantasy Ambient
DeusLower - Atmosphere Dark Fantasy
nojisuma - 帰り道 On_the_way_home
zec53 - Dramedy, Whimsical
ChristmasKrumble666 - Lake Night

 Thanks for the evaluation and for sharing youre experience. The pips are not as easy, indeed: many have stumbled upon them. Hm, maybe its a good idea to add an initial bright flash when they showing up.

 Yeah - start without tutorial is quite convoluted, but i glad that you managed to overcome it and find some fun while playing. 

 Thanks you for the feedback!

  So thats what one of my units feels when i order them to go check that tower, from where all the screams coming from. Despair.
 Cool kenshi HP bars and nice, high-budget intro. Atmosphere sounds cool too.
 After 10 minutes of clueless searches without any map or landmark (except of 2 thousand rusty swords on the ground) - i was forever lost in AshlandDome 1. GG

  I personally a fun of a grid inventories so its a pleasure to find a fellow "grid inventory entrepreneur" that not only implements it but tries to add something interesting and new on top!

 That's cool that you can attach even items with other applications (such as keys) to your equip in order to boost characteristics - this paints an image of a tinkerer-survivalist protagonist and i like such things. I even came up with the idea of possibility to attach even daggers and rapiers to armor, so enemies that hit modified in such manner items would get some cashback damage.
 Also cool idea with blocking: choosing what to use for block and a lil qte on top to keep you busy.

My overall gameplay experience wasnt smooth - i wasnt able to figure out how to throw or delete collected items away so I quickly ended up with 3 chainmails and wasnt able to pick up maces or halberds. After that i kind a stuck with low stamina and wasnt able to start battles or end turns.

However i was glad to see some fresh ideas and thanks you for sharing tham. 

 Have a nice day ;)

 Thanks for playing and for the nice review, pointing out almost every little aspect - this inspiring and means alot! Its not a surprise that you nailed such an environment with such a nickname :)

 Upgrade thing - yeah, its not obviouі at all: Every upgrade have a "scrap cost" that represented by the number at the bottom of upgrade screen.  And amount of the scrap you currently have represented by the number of lit "square dots" in "storage" section (right of the claw) - too much counting indeed