Yeah, if it's a well-optimized web build (my engine'll run on an Intel GPU of like 10 years ago just fine, I think :D), the main difference is just in the user experience (like being unable to catch the Escape key unless the user enters full-screen by pressing F11 themselves, not clicking on a button/etc).
Viewing post in The Adventures of Rasa and the Chromatic Dragons jam comments
Yeah, I pushed out my WEBGL build at the deadline of the jam. Was aiming for only PC, but managed to get the web in as well. Didnt think about one part of my game not being able to use ESC to exit the menu. I do However think I solved that in some way in the start menu, by forcing the control of what ESC does. Not sure exactly though., since its based on some of my older code.