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I rarely sense any difference in the web version vs pc. I've only had one game this jam that were laggy in the web version so I had to switch to the download. Maybe its because I have a good enough system to run it, dont know. My computer is starting to get old by now, but then system specs seem to last way longer these days than they used to do.

Yeah, if it's a well-optimized web build (my engine'll run on an Intel GPU of like 10 years ago just fine, I think :D), the main difference is just in the user experience (like being unable to catch the Escape key unless the user enters full-screen by pressing F11 themselves, not clicking on a button/etc).

Yeah, I pushed out my WEBGL build at the deadline of the jam. Was aiming for only PC, but managed to get the web in as well. Didnt think about one part of my game not being able to use ESC to exit the menu. I do However think I solved that in some way in the start menu, by forcing the control of what ESC does. Not sure exactly though., since its based on some of my older code.