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Well, I will say this game has open ended solutions.

If there are levels were you completely ignore some elements, do tell! I don't mind open-endedness but I'd prefer not having unnecessary elements.

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Well its hard to say, until others will say so, but the only one so far that felt unnecessary was like the second to the last level, (last level being the 3 stacks of hard blocks), where you can just destroy the second train carts first then you can just solve it as is, and could also be an earlier level imo.

(+1)

Adjusted this level a bunch; thanks a lot for the feedback!

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Also oh yeah, upon replaying again, the 4 multipush block and the 3 multipush block one. I think you can remove the 4 block level as it does have the same goal/puzzle, or you can expand/rework the 4 block one and make it a later level.

For lv references: LV. 11 & 15

There's a level with 4 multipush blocks and 3 targets; I had no idea what the 4th block was meant to be for. The later level that's the exact same but with the 4th block removed had the exact same solution.