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HymejiTheFallenStar

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A member registered Jan 12, 2020 · View creator page →

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(2 edits)

I did solve the level, but I don’t want to spoil completely, 

So spoiler alerts below,










There are some guys to find, you can find them on certain levels. They’re not that many. If you don’t want to lose progress/replay, you can try incognito playing the game. I still wish there’s a level select to make checking other levels back easier.

And a tip, as long it’s reachable/you can check every single area, it’s likely there, and they do not appear on single sugarcube areas (or I dunno what the erasable cubes are called even then anyway.)

(4 edits)

Would be nice if it has level select instead.

(Rot 13) 

Fb sne V sbhaq gur fnzr crefba guerr gvzrf, naq juvyr V qhaab vs V unir sbhaq gurz gur znk nzbhag be abg, fvapr fbzr yriryf ybbx yvxr gurl unir bar, ohg lrnu, V vachggrq jung gur crefba fnvq, naq vg qvqa’g jbex. Ntnva, yvxryl V unir zvffrq fbzrguvat ohg gurfr ner gur thlf pbqrf V sbhaq fb sne: (va hqye sbezng)

n. y (bar bs gur fgenjoreel yriryf)

o. hehhyyq (gur yvzr/yrzba yriry)

p. y (bar bs gur cbzrtenangr yriryf)

V unir n srryvat gurer ner 2 zber gung V zvffrq.

EDIT of 8:25 PM:

Bx V sbhaq gur svany bar, vg’f n gevpxl bar naq V jnf evtug, V zvffrq bar va gur oyhroreel frpgvbaf.

Naq bu tbq, gung vf... pregnvayl na raqvat

Gehyl n pbafcvenpl.

Pretty good game.

(1 edit)

I have not solve that yet, but replaying the game, there are some things you might find interesting. Ofc I haven't found every single of them but yeah.

(1 edit)

something’s fishy going on in this game.

(rot 13) Pheeragyl V’z ng yriry jvgu n ybg bs dhrfgvba znexf, naq ybbxf yvxr V unir gb svaq fbzr crbcyr haqrearngu vg va beqre gb fbyir vg naq abj V’z ercynlvat gur jubyr tnzr ngz.

Still, an interesting sokoban.

(also has no commentary.)

Very solid prologue so far. Really establishes what kind of person Manilow/Manny is, her despise and obsession clearly conveyed in varied emotions. I also like the anxiouness/fear/worried cgs, it’s really cool. Can’t wait to see how it goes on the later episodes.

(1 edit)

After numerous days on and off (alongside my breaks are just playing other games), I have finally beaten this game. The last level is somehow easier than the previous level, or certain number of levels, that I still remember. My strategy for most of the time, is to solve in corners.

Really interesting temperature sokoban, looking forward to how it goes further.

(also has no commentary.)

Pretty amazing collection so far. Again I really love the artstyle as always, and as well some songs. I guess it has a peculiar bug I have encountered before like in Moonlit Blessed, where some things go missing. It’s been a while since I encountered the bug, but I guess it’s more of like minor, at doesn’t affect anything overall, except the reading completed image on the story selection just disappears permanently, upon clearing another one. I tried to replay it offscreen, and unfortunately the images just never returns.

Regardless it’s a fun read, especially the Stairway Extra one, and now seeing the other parallel self’s story this time. Can’t wait to see the remainder of stories soon and how it connect together/form the full picture.

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(also has no commentary.)

Again, likely you have seen this already in somewhere else, and I’m sorry if I’m late, just having numerous terrible anxieties lately.

Amazingly eccentric person prologue. It’s really a wonderful experience. Really love the kind of y2k/vaporwave aesthetics of the game, and I guess a wonderfully sad tale. Interesting to see how it goes. I guess Vo-Mit will keep looking for eccentric human beings. 

(1 edit)

(Also has no commentary. Your game/vn is at 28:22.)

Overall, a pretty cool android yuri, I just hope there is more commitment to it. Nevertheless, I enjoyed it, and hopefully would love to see more in the future! Also, pretty artstyle, and nice music. I also enjoyed the characters and their writing. I was planning to comment this a while ago, but unfortunately social anxiety happens.

Again thank you.

(The part I talked about "100%" of Dice of Dusk starts at 42:23)

I want to follow up on this one, and I did finished the game.... well unfortunately with black magic (editing the save file.) I’m sorry, Kultisti. I guess more power for those who finished the game/grinded for the remaining colors, and you have my mad respect of dedication. Still, since unfortunately it has one finally mystery on it, I think that’s where it still boils down my issue of the game. The game is still fun till the very final puzzle, but it unfortunately becomes a slogfest when you try to grind for the colors. And it doesn’t help, you don’t carry any excess exp, should you level up. Nope the excess is gone, and you’re starting back to 0 for the next level. Again, I could excuse if you unlock 2/3 colors at a time per single level up, making it like only requiring you to grind 9/6 levels as I said before. The grind games of the 100% colors really just loses the mystery of the final thing you can unlock, and just for the most part ends up not being worth it. Regardless of all that, it’s still a fun game. I still will unfortunately think Raide will still be the best of pulling of mysteries at times imo, but I still enjoyed the one final content you can get for 100%, it’s just amount of juice you need to squeeze for it is the issue.

(3 edits)

pretty great game. I guess the only I couldn’t understand puzzles and ended up skipping are the flowerpot ones. as much, likely hints were needed on this one.

EDIT: oh ok I already finally solved these ones. I still am confused even finding out the solutions.

(rot13) V guvax vg jbhyq or orggre vs npghnyyl whfg sbyybjf gur gvgyr vafgrnq bs yvxr whfg qbjaevtug erzbivat gur guvatf naq gura gheavat nyy gb terra. vzb. Gung’f ubj V fnj vg svefg.

(Also has no commentary.)

Interesting game. Not bad if this is your actual first release, especially in a 3 month window. I still see this more currently as a prototype, but hopefully I could see this game fully working, so I can see the stress inducing action it can do. I think my only main issue, is it’s hard to record the downloadable version, and I wish there’s a way to change the screen size and/or windowed mode option, as no matter what I do, the game just simply overlays on the topmost of every other app, and I couldn’t really access other apps unless I close the game. Still again, not bad, and I hope to see more in future endeavors, regardless if this game, or other ones in the future.

(1 edit)

Basically to summarize without anything else, because I will not re-encode what I’ve said there, is there are a lot of oddities. I think a number of them are not working as supposedly in their intended behavior, and would probably need to be reworked and have a new level to introduce the behavior. Tho these tiny block pusher game series they make were always made in procrastination, from what I witnessed, so bugs/unintended behaviors and/or solutions are bound to happen.

(rot13) Lbh pna whfg fvzcyl unir n fgenl bcra raqrq genpx (yrg'f fnl vs lbh'er tbvat iregvpny, cynpr na bcra raqrq ubevmbagny) gb vafgnagyl penfu gur genva pnegf, nf pbirzbagl vtaberf gung. V guvax vg vf fvzcyl n oht va gur zrpunavp gung zvtug gnxr n juvyr gb svk naq zvtug rira arrq n arj yriry gb vagebqhpr fbzrguvat lbh pna qb gb gur pnegf. V guvax lbh jrer zrnag gb or noyr gb frcnengr gurz sebz jung vg ybbxf yvxr ohg gur pnegf whfg vafgnagyl penfu hcba cynpvat bcra raqrq fgenl genpxf.

There are a lot of oddities mostly had to do with the coding of the game of how the tracks work, and I could say most of the time covemonty just follows the curves.... Or dead ends in specific set-ups, that sometimes it treats it like a curve. Train carts as well also had oddities.

(3 edits)

Also oh yeah, upon replaying again, the 4 multipush block and the 3 multipush block one. I think you can remove the 4 block level as it does have the same goal/puzzle, or you can expand/rework the 4 block one and make it a later level.

For lv references: LV. 11 & 15

(1 edit)

Well its hard to say, until others will say so, but the only one so far that felt unnecessary was like the second to the last level, (last level being the 3 stacks of hard blocks), where you can just destroy the second train carts first then you can just solve it as is, and could also be an earlier level imo.

Well, I will say this game has open ended solutions.

honse

I still don't get level 11, and almost got the last level, despite having idea what to do. Still a very fun game, this reminded me of another puzzlescript game that exist a while ago, but a bit more expanded especially when on stacks.

Ooh! From the trailer reminds me a bit of combination of lumines + space invaders extreme. Can't wait to try it out later!

(Also has no commentary.)

Absolutely horrifyingly adorable silly game. I love the art, it is really amazing, and as well as the writing and endings. Really nailed the grim humor you wanted to convey.

For a first release, it's pretty great.

(Also has no commentary. And yeah this was played before the update.)

Still, another really good game, and felt like a combination of your previous 2 games. The combat not gonna lie, is very interesting and fun, I guess the unfortunate you have to use mouse/touchscreen, and have quick reflexes, but once you know the fixed positions of the choices, you can just now prepare where it will appear next, with just attacking on guard just gives you more leeway/time advantage. Also as always, I love the artstyle, and some really neat characters, and still a silly story in the end, despite the seriousness of the last.

All I can say, I guess a certain signal is happy about hearing more messages... and step-ladders.

Well unfortunately I don’t have a twitter anymore to tell them directly, but this is a really good vn. A straightforward silly one, and I love it! A very fun one to read. And upon reading the translation notes, yeah I realized a number of them are basically have animal names, and yeah it did have ace attorney feels as well when it comes to it. Their art is really pretty, and again, it’s a silly story. Still, I guess, pretty good job, on finding a replacement line, that even the author appreciated it. And as well of your translation, I guess you did a pretty good job on this one.
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(also has no commentary.)

Again, I already said the most of the good things to say about this game, and I still enjoyed it till the end. Tho it has something existed already in other games, the color palette, I wish you get more colors like 2/3 per completed bar instead of just one, but again,it’s more of a minor issue/nitpick so, uh yeah. Again, very amazing game, 10/10 will use more dead ends and mysteries.

I think one thing I could suggest, but probably would take time is make the link color for the two sided dices/smithed dices different.

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Man I had a blast playing this game so far, very fun and pressuring.
The good thing of this game is being able to select what playstyle/preferred puzzles to solve, making the game heavily replayable on those sections. As always, love the pixel charm of your games, and the ominous, but soothing and serene atmosphere as well.

(also has no commentary. Two things I will apologize is about my skill issue, and never knowing/remembering there’s a restart to checkpoint button.)

Very amazing game! I’ve played a number of games of yours for a while now, and your games always amazes me, especially oh how much care on pixel art crafting so far and also as well very challenging at times... and that is also true to this one. I love the wand and topper mechanic of this game, and I think it’s really neat. A lot of the extra things you need to get also really bended my mind a bit. Overall, again, very fun. Good luck for your future endeavors!

Wow, never expected to see this the light of day. Still a very impressive vn, and even more better than the VNCup/Jam Release. I love the new additions, and, with kind of little spoilers, really definitely added more characterization and conflict as well, and mostly complements that really ever needed from the first release. The new cgs for the added/updated story sections are really adorable. Also the new original music sounds really amazing as well.

Overall, this is really the definitive edition, and likely the version I recommend if they really love to see a beautiful moon tonight, especially with an amazing PC-98 style. 

Well I made a readthrough of this, unfortunately, I am also testing a new mic, and somehow, some parts I feel like I sound exploded/muffled so I’m sorry about that.

Thank you so much, that I got permanent spine damage.

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(Your game is at start. Well I noticed in more information it got updated, so uh yeah this is before that if it had been updated)

It’s a good game, and I guess it’s also a silly one. I guess I wish the horror of the cursed bath tub was explored further, but I’m guessing this is your first game so I’ll let it slide.... but also as well sometimes I’m a person who also enjoys like horror turned into silly at times so yeah.  Artstyle/art is really adorable, and the pixel art as well.  Story/dialogue is alright. Again, I enjoyed it, and I hope you do better in your future endeavors.

Also I encounter a freeze/softlock issue, where if you proceed to the dialogue fast enough including the area transition, the next dialogues will not appear, even if you press the buttons to proceed to the next dialogue.... unless that was already fixed, then nevermind me.

Really good game. I like the art, and the pixel arts as well of this game. The story/writing is really good enough for a game jam, and there are some funny moments as well, that I dig hard a bit anyways, especially sussed out of the loop. I think if there are things to mind for a post-jam update, it will be having to be able to restart a section, instead of having to re-do the game 2 more times. 

Still I enjoyed it.

(anyway, I made a playthrough of this game, it’s on the later part of the video. I hope you enjoy!)

(Your game is at 16:59)

Very interesting game.I guess there are some kind of gaps in the story, even if I did understand what was going on/the story is going for. Again, I let it slide since it’s a school project, but it’s something to mind, if you ever continue/expand the game further. Still none the less it has potential. I like the colors at least.

(Your game at start.)

Very silly game/vn. I love the art, and that mist is certainly adorable. Would certainly deliver to them again.

(6 edits)

ok, it’s not level, for whatever reason if you played a bit long the game just starts to bug out, freezes if you try to push any linked boxes to the walls, and eventually will freeze if you try to complete a single level on that kind of state. I dunno what causes the issue on this one, just only an assumption it might something to do with the coding of the mechanic. So I’m sorry if that’s all I can provide.

(also has no commentary.)

well I decided to play the two games you have atm, so this will be a review of both of the games. (Also aside from reminding me of Z.A.T.O. upon seeing this game, it also reminded me of q.u.q.)

Both of them I Like them visually, + Points on pixel arts, and an instant chef’s Kiss <- A massive fan of pixel arts. GREYSPACE IS a Really Sad Game, and I enjoyed it. IT’s certainly a relatable game, and had played a number of games now about these kinds of topics. 

AS for this game/VN, the furnace god.... well what can I say, but Theory of Relativity is surely a romantically scientific way to prove your love to helios. I guess they didn’T do A backflip so that’s why. Still a bizarre reading that I enjoy. Also the sudden music I recognize immediately during the library.

Again, really pretty good games, and I hope you do even better, and gl to your future endeavors.

(Also has no commentary.)

Very fun platformer game. Really fun mechanic as well, that can be looked further (whether expanding this game, or into another whole game). Uh yeah, I guess most comments have already mentioned about bypassing the gates. I guess the first screen about the ice introduction struggled me really hard, as the later ones were not much of an issue, despite I also did struggle as much on later ones, but not that much (that I also forgor you can just drop down in wooden platforms whoops.) Either I had skill issue or just something else.

Nevertheless, it’s a really cool game! Love the graphics and the bgm/s as well.

(also has no commentary.)

A really silly vn with some dark humor, and really about trying to wavelength their freakiness. As always, pretty good art, and love their character design. Overall again, enjoyed reading it. 

Pretty impressive dream exploration game. Really a limitbreaking game the game jam this was in.Reminds me of LSD: Dream Emulator of all the bizarreness this game has.

Again, really mind blown me still to this day.

(Welp for anyone interested, I guess I made a gameplay of this game as well, whether be me getting shocked in confusion, or just pure game audio.]