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HymejiTheFallenStarLetsPlayer

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A member registered Jan 12, 2020 · View creator page →

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(rot13) Purpx gur fpurqhyr gura pbhag ubj znal cvyyf sbe rnpu qnl, gura lbh trg gur pbqr : Rt. Fha = Guerr (gung’f lbhe svefg ahzore)

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(rot13) Jryy, V whfg erpragyl svavfurq gur tnzr, guvf bar fubhyq or boivbhf. Vs abg, gelvat qvttvat nebhaq gur tenirlneq (nafjre fubhyq or nyernql gurer)... be frnepu gur evqqyr va gur vagrearg, lbhe pubvpr.

Make sure you don't miscount something. Otherwise, (rot13) Gurer ner gjragl avar punvef naq fvkgrra gnoyrf, juvpu zhygvcylvat jvyy tvir lbh sbhe fvk sbhe.

Verily enjoyed and finished chapter 1 so far. Definitely love the visuals. I guess this might be only for me, but elevator kind of lagged a bit. (Tho you can say my PC is still old or potato.) Still mostly runs fine with slight lag hiccups. The new supplement additions really helped more in understanding puzzles more at least. So yeah, hopefully I'll be able to see the end at least today, if not, likely after New Years.

Oh wow, also I thought I commented this already, I checked it out, and it’s a really cute game. Also, belated merry christmas and happy holidays!

Adorable game! Really good simplistic art design, especially the observation notes. Enjoyed the story. And as for the translator, they did a pretty good job.

Decided to check further on this game, since I saw the update, and overall, the new added bonus content, really supplements the already great romantic story I enjoyed. In my opinion tho, I think Day 32B can be just added normally on the main game. I decided to play the Steam version for this one, tho funny it crashed when I was going to start the game, tho later on it ran fine. I dunno what happened before/why it crashed.

(Also has no commentary.)

Pretty promising game. I like the artstyle. Reminds me of like those kids/cartoon books to read, and adorable as well. (man I feel like I should know some, but sometimes my memories fails me.) I also like the cgs and dialogues when checking the items, which is pretty neat, and verily an extra mile of care and passion and fluff in the game, probably in future has a potential scare in it. tho I guess the other warnings may not be in the prologue yet, but probably in the future (I guess the snail can be a screamer if at max volume a bit.) Still, I’m look forward to the later episodes/future releases, or maybe just the full thing (like after all chapter releases.) 

Well done start.

I guess that's a possible one. Only heard the game, but never played that one, probably one day. But all I can say there are many that has like similar on pixel arts.

Wow, certainly a pretty cool vn, I enjoyed it till the end. As for your translation, it’s pretty good! I really felt and saw the dedication of really wanting to share this one to the world. Also I love the chapter/volume designations. For the creator, dang really cool pixel arts on this one, which, by no means of comparing or anything, it reminds me of another creator in mind I also have been playing a number. As for storywise, I can say it’s mostly straightforward, but also like has lil’ light/middle deep when it comes to lore/worldbuilding. I also enjoyed the characters. All of them are really pitiable to summarize and with little to no spoilers. Overall, again, I enjoyed it.

(also very cute art of nanase on that one devlog.)

Ah thank you... Well I've been in those situations before, so it's fine. I thought I was going insane of not getting through the other pages, so I essentially found a way to softlock the game to not get the rest of the notes. Got it. (How do I keep finding these first in rare occasions.)

I did actually check the hints, and I’m still lost, and already recheck every choices again, multiple times, I’m very honest. also again, tho I edited it a while ago, was beyond 59 and 67 intentionally not progressable, and had to be entered in a different way, or that was supposed to be accessible?

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ok, welp, very interesting game, I guess I got to the ending, but for the pages, I hit an absolute dead end. Here is my current notes collection, and I just gave up, as I felt I already clicked every other choice, unless I’m having skill issue, or I ran into unknown bug. Tho this is a 3 year old game, I think if I could say something/criticize at least to the creator and during the page selection, I think it would help a bit to have a color if the word/one of the words has been chosen already before, or maybe even have like, if there are more than one that have same word that leads to more scenarios, probably like a different color. I know there’s like the flowchart, but even with the flowchart, I am very confused. I can understand, if there are limitations, or really wanted to have some classic difficulty I guess into it, but still I ended up giving up a bit for now.

I dunno what words I’m missing at this point that I haven’t click. I think it would be nice to have like a guide like somewhere.  Also was it really part of design, you can’t go beyond page 59 and 67, and have to find another entry way to 60 and 68, or is it bugged, and supposed to have next into it?

(Your game is at 33:25, also has no commentary.)

Well what can I say, but the meaning of life is fruitcake. Tho I would say it’s a good bizarre experience. I do love the art style of this game. Are the assets actually hand drawn and scanned? If that’s the case, that’s really impressive. Regardless, its a really cool papercut feel to it. Also love the color choices. 

Overall, not bad.

(Your game is at 50:30, also has no commentary.)

Adorable and wholesome game. Art style is also really cute! I guess one thing to mention, the game internally crashed once, when I was trying to get to the other ending, tho still playable, but just like black screen, thankfully I know the soft reset button. I still dunno what caused on that one. Nevertheless it didn’t affect my judgement for this game.

Pretty good, and Happy Holidays!

(Your game is at start, also has no commentary.)

Overall, it’s a pretty good game. Simple and to the point one, but also still a sad one. Also, very on point Charon aesthetics here. (tho it has been a while I saw one of their games, the one thing I remember is like the Exit-8 style game of theirs.)

Still, well done for the first RPG2k project. I hope to see more.

was this game updated? I was able to do the dupe before on the level 8, now it seems unclearable. shooting the marked when the next object is going to be marked just ends up cancelling the mark of the first object, instead of duping happening.

It is certainly a peaceful dreamlike adventure I had on this one, and certainly a magical way of talking to your own self, and sort out what you feel. I had a good time on playing this game, just like your other games. I would say more, but most as well that I wanted had been already said.

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It’s been a year since I played the original/jam version, and I would say, this is definitely an improvement over the jam version. Still, the two characters again kept their charm like last time. Also, now has more keys I guess to mention, considering of what theme the jam this game was in. And as well,  a classic RPG maker horror chase, I guess alongside with an actual hostile entity now.  Also the art of this game, well I would say it’s also better now as well, I guess missed opportunity when interacting the shampoo again to have a pop-up of Jean drinking bottles of shampoo in a cocktail.. nah im jk.

Overall, it’s a much better game now, and likely the preferable version of the game. I hope to see more of the two in the later games you’re planning, and best of luck on the future endeavors.

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So about the sec- oh whoops nevermind I found it, I was confused with how it was conveyed.

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Very silly game. Enjoyed it till the end, and really made me both pay attention and not pay attention at the same time. Also love the sudden fourth wall break/she got out of the game moment. 10/10 will skip more if there’s another one.

(I also thought I commented this already, whoops I ended up in the dreamland thought I commented this.)

Heya! Decided to play your fangame at my playthrough/closure finale of ISAT. Its a really neat decent fangame, but I also like the dialogue references for each of the deaths so you get some gold stars for that. I also like the end title screen, becomes Loop simulator. (as if I didn’t torture Loop enough already on this multi-recording session, especially revisiting SASASAaP on this part one more time.)

Overall, really neat. Still hoping for more ISAT fangames, whether it will be you or someone else.

that was fun!

Well, a really spooky test I will say. Unfortunately, I feel like the game gave mercy on me and decides to not show any spook during the test, like at least with visual (maybe the game detected I suffered in another game I’ve been playing/playthroughing), but even then, Phoebe can also be unsettling throughout the test, so yeah good job!

wow this took me a while not gonna lie. I had the paper planned out, and thought that was it, and was missing something, or the pieces laid out was a bait, but it was the former, and I actually missed something. probably the fun one out of all of the current letters out atm. should have been the same day I figured out the former.

(Your game is at start. Also has no commentary.)

This is certainly an experimental game. Sure there’s no end goal, but it is a way to descend into madness, like someone else said here. Still, I hope to see more games from you in the future. I wonder if you will do more experimental things.


Welp, here it is, I guess kind of close enough to one of my beloved OCs, but yeah, I had fun in this one. This was also made during my last recording session for the 3 games (around 1:15:37 for the making/dressup time). Still, really cool!

(Your game is at 52:33. Also has no commentary.)

Pretty cool visual style of game, just like fizzsea said. It really can be unsettling. The story has the short classic RPG Maker thing, get hired for the absolutely nothing goes wrong with eccentric deers (with quotes on absolutely nothing goes wrong, unfortunately I cannot type quotes anymore with my current keyboard lol.), and then you absolutely go nope when the terrible things happen. I also love that you have to go secret digging for the better chance of survival as well. And of course, pixel art, plus almost like 1-bit style, mwah, chef’s kiss, 10/10.

I really enjoyed it!

(Your game is at 21:56, also has no commentary.)

Pretty cool game, and art as well. I wonder if this will continue in the future or just ended how it is and left open for interpretation. Unfortunate thing certain parts had audio muted (with erase song feature), as they got copyright claimed, but I will say good audio choices.

Nevertheless, I enjoyed it.

alright, finally cracked this one down

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Silly and nonsensical game. Love the art, the characters and some references. Really good.

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This is a pretty great continuation I will say. I think most had been said at this point, but yeah the backstories, and other new characters really expanded further and connected more from the previous two games. Tho while there’s only one puzzle and a simplistic, it’s also a good one, and man, you made me reminded of those really old phones. (which also reminded me of another game about old mobile phones I just also played recently.) Still a well done third game!

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Pretty cool game! I think its nice when you miss on more accuracy you gain more luck. It’s hard to say if the game needs balancing a bit further...

Tho I found out 2 broken buttons that can just outright replace some caps... (you can loop the game, and forever be your turn, by replacing and keeping on using the one that increases luck when discarded, and just the rest be like damaging caps)? I’m unsure if that was meant to be left in the game, unless if some want to see the rest the enemies in endless then that’s understandable.

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Pretty cool game! I love the visuals of this game I will say. Lore and storywise, it’s decent-pretty good range I will say... tho yeah I’m kind of came prepared since I saw the comment of yours this game cannot be fixed without breaking, and so I played this with aggressive saving in mind. It did internal crash and freezed at certain points, which I timestamped as well for a reference. Also during the sink fixing part, portion of the images will go missing everytime the wrench area is interacted. 

Regardless of the issues I experience, I enjoyed the game! Hope to see more soon in the future.

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It’s a vividly melacholic walking simulator game, where imi (in my interpretation), regretting of not being able to be with your companion the whole time, especially with what you are collecting and the responses you get to them. Accompanied as well, with a melancholic tune, despite the shortness of the game, it’s still an impactful one, especially when you finally able to go back to sleep. I might have missed some things, but at least I found the yuri poles.

Still, well done.

Absolutely fun arcade typing game. I guess I got all the endings this time.

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Very silly game I will say, in contrast to your other game. As always, I like the art style. It’s a pretty straightforward one I would say as well. Nevertheless, I giggled on this one a bit.

Fun game! Beaten it twice with the update as well. Tho while the last two (bonus included) took me a while to beat, I think at least it's also just right in difficulty enough like in progression I mean.

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Solid puzzle and horror game I will say. Had interesting premise, lore, and mysteries. The pixel art on this one is pretty great as well. I wonder if the second ending variant will have some kind of continuation in the future. Nevertheless, I had fun. 

(Your game is at 10:34, also has no commentary.)

A banger retro puzzle game. Reminds me somehow one of SEGA’s obscure puzzle vs game, Baku Baku. And as always, adored your pixel artstyle, and it’s really fun!