I'll need to pay closer attention, but towards the late game I think a Crisis can happen with 5 Crisis Points and takes around 30 Resource Points to resolve, so any trade of 6 Resource Points per Crisis Point is roughly break-even; the ratio needs to be greater to actually be worthwhile (assuming that Crisis Response Centers are not being used).
Sure, there is a bit more than just a direct 1-to-1. There is the opportunity advantage of getting more points early and then being able to build more buildings, get another tech, another wellness reward, etc.
I did go ahead and increase the number of random points gained and reduced the number of crisis generated to make the other options a bit more appealing though.