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(+1)

I might change this event in the future as I'm not sure it quite hits how I intended it too. The thought was that you can just take a small amount of points, or if you feel like you are doing well and can handle the extra crisis points you can make the trade to get more random points out of the event. 

It can definitely be used by those trying to ride the edge and make use of the crisis response center though.

I'll need to pay closer attention, but towards the late game I think a Crisis can happen with 5 Crisis Points and takes around 30 Resource Points to resolve, so any trade of 6 Resource Points per Crisis Point is roughly break-even; the ratio needs to be greater to actually be worthwhile (assuming that Crisis Response Centers are not being used).

(+1)

Sure, there is a bit more than just a direct 1-to-1. There is the opportunity advantage of getting more points early and then being able to build more buildings, get another tech, another wellness reward, etc. 

I did go ahead and increase the number of random points gained and reduced the number of crisis generated to make the other options a bit more appealing though.