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Checked out what's here so far; definitely looking forward to seeing more in the future!

My RAM usage spikes pretty hard sometimes, even with the fast graphics setting enabled. I'm not sure if it just doesn't properly save across sessions or something, but I'm pretty sure it only happened when it was raining but only sometimes. It's noticeable since my laptop's bad so when it uses enough the game just freezes.

I feel like using the april fools gacha slightly spoiled my experience, since it means you can completely ignore a lot of the progression measures (it gives you like 10 times the items you'd obtain in the same amount of time without it) and it wasn't telegraphed that it'd do that (since you get access to it before you see how much stuff you can get normally). But I ended up barely using items in combat (a few MP heals when a battle begins and I was at low MP, and some health pots for Astraea are the only important ones, I think) since combat is easy anyway, lag from the above issue aside.

Combat balance is a pretty tricky topic that I'm sure you'll need to finetune more in the future, but I spent most of my time running Holy/Sky. Holy felt like a must-take, perhaps partially due to game mechanics not being telegraphed enough--I'm not sure if "you can only counterspell a sanctioned enemy" means it just hits you without you getting a chance to counter it, but I assumed that that was the case and thus always started every battle with sanctioning the enemy since not getting hit is useful. And then Sky is just absurdly OP compared to everything else, of course; I think it definitely needs its wounds infliction reduced.

Thanks for the feedback. Yeah the rain effect seems to be more expensive than I thought, so it’s something I’m considering adjusting, though I admit it’s currently pretty low priority. Yeah the gacha was a little busted I suppose, sorry if it spoiled your experience.

You can indeed only counter spells if the enemy is sanctioned, that means exactly what it sounds like, if the enemy isn’t sanctioned, you will just take the magic damage without any counter opportunity in most cases. However, with a very small number of exceptions, only a few bosses and boss-like enemies can actually use spells. That said, the demon fights more or less require Holy magic. There’s also a mantra that allows you to counterspell without sanctioning enemies. Nightsea magic also has an effect that allows you to perform counterspells if you meet certain requirements related to auras.

Sky is very good. I may nerf the wounds it inflicts. I think it’s weaker pound-for-pound in terms of damage output than more damage-focused spell schools though, so the tradeoff to the MP regen and rather comfy playstyle is longer fights. I do think it’s possible it’s too strong, though. Like you said, the game is pretty easy, so something comfortable to use and with a lot of utility is maybe too good to pass up.

It’s possible there’s too much emphasis on flawless victory and not enough on fast clears, and maybe that flattens the game’s strategy a bit too much. Maybe adding a bonus for ending fights within a small number of turns would be a good way to incentivize different, slightly riskier builds.