Thank you for the reply! For the location, the problem I've encountered is that the hex map has each space lined up for what the corresponding card of the suite would be (i.e. 2-10, J, Q, K, A). If I'm travelling to a random space that works for drawing, as it draws the random one, but if I know what space I'm travelling into (i.e I'm moving southeast from the "8" block, so that means I'm going into the "K" block by default) how do I populate the grid without just milling through the deck until I hit the card?
Oh I see! When you travel between hexes you draw a location for each hex you enter. The card doesnt need to match the location card. For example if I move into a king space from and adjacent space, and I draw a 2 from the location deck, I’ll use the location description for the 2 on that space. In this way you generate the map as you play
That's excellent to know! We were following the letters on the hex map exactly and that kept putting us in a dead end where we had to mill the deck over and over. This should make it so that we're able to travel without hitting that issue now. Huzzah!
The last part of the question was related to rumors, as drawing for those could sort of "eat" the card that would be used for a specific grid. With the answer that you provided just now, though, that largely clears that up since hexes use whatever you draw for them. So, with rumors, the only part of the that question that I'm still not 100% on is that it seems that they'll end up getting drawn *far* more from the red suites than the black suites due to being drawn from whatever deck you last drew from, and the red suites are the ones used for travelling. Is that how it's supposed to play out, or have I misinterpreted something?
Thank you very much for your information. The hex travel makes MUCH more sense now, so we should be able to get the ball rolling on adventures now!