Oh I see! When you travel between hexes you draw a location for each hex you enter. The card doesnt need to match the location card. For example if I move into a king space from and adjacent space, and I draw a 2 from the location deck, I’ll use the location description for the 2 on that space. In this way you generate the map as you play
Brooklet Games
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Hey everyone! Welcome to the Beetle Knight Pamphlet Jam!
My biggest hope for this jam is that we all have fun making cool stuff that is great for other BK players.
Submissions should be pamphlets or similarly short supplemental material. Feel free to submit multiple times if you’d like!
Restrictions: No bigotry on the basis of race, gender, nationality, sexuality, or really anything else will be tolerated. No AI please.
What are you making?
It’s available now!!!
Crawl on over here for the zines https://brookletgames.bigcartel.com/
Or look on my itch for the PDFs!
Interesting! You could find healing potions on any card 5 or less. Or spice it up:
- Heart - Red Healing potion 2d4+2
- Diamond - Shield - Cast the shield spell for free within 1 hour of drinking
- Club - Reroll any 1 die roll
- Spade - For 1 min, each time you deal damage, you gain half that amount back in hp
I just launched the worldbuilding guide on itch! Check it out! https://brookletgames.itch.io/litterfall-world-guide
Also here is the official first adventure: https://brookletgames.itch.io/the-elmroot-glimmer
For one, Special Items and species traits aren’t limited by this.
But for other weapons, the limit is meant to balance might and agility against the other stats. As you play you might increase your might or agility through special item upgrades, or through promotion, in that case you can roll higher dice as you progress. Hope this helps!
I’d say, wrap your head around the core mechanics, Contests and Emblems and Resolve, and other wise trust your existing rpg instincts within the new game’s vibes. That’s what I do when starting with a new system.
Give the player and arbiter principles a read through right before starting your first session. Perhaps point it out to your players.
I find new BK players neglect the benefits of team work. It’s super powerful using assists
If you draw a Location with a secret, then you draw a card for a secret from the Locations deck. Sorry if that’s unclear.
Here’s someone who played Escape the City if you’re looking for a video example. https://youtu.be/fKvvShsdaWU?si=aVDv_5adQasBg0Qk
Thanks for trying my game!
Yes! Once Kickstarter fulfillment is done I’ll add copies to my web store at BrookletGames.com.
You can follow here for updates or sign up for my mailing list! https://brooklet.substack.com/
Dearest Xagu,
You are interpreting the rule correctly. The idea is that a Knight with a low Might cannot properly wield a giant talon. Meanwhile, Knights with high Might have a wider selection to choose from. The exception would be special items which you are able to wield due to the exceptional quality of the weapon.
If your Might is low, you will have a higher Agility, Presence, or Intellect. Therein lies your Knight’s strength!
I highly encourage you to hack the rules to make them most fun for your table.
Sincerely,
Jim Hall
It will have replayability! Yes! That is the intention.
Regarding solo tools, these may be of interest to you
- You might want to check out Perplexing Ruins solo sheets: https://perplexingruins.itch.io/solo-gaming-sheets.
- His oracle card is also a nice resource that I use: https://perplexingruins.itch.io/fallen-solo-oracle-card
- I also just backed this project which has a cool card-based region generator: https://crowdfundr.com/deck-of-dungeons?ref=cr_1DE4jf_ab_3DESi3
I want to encourage folks to create awesome things for Beetle Knight, publish them, and maybe even make some money off of those publications. For this reason, I'm officially opening up a Third Party License to allow you to publish your own Beetle Knight works.
- You are allowed to make free or commercial works that mention compatibility with Beetle Knight without the express permission of Brooklet Games or Jim Hall.
- You may use the mechanics and rules from Beetle Knight in free or commercial works.
- You may use text from Beetle Knight so long as you attribute the text to Jim Hall of Brooklet Games. If you remix, transform, or build upon the material, you must distribute your contributions under the CC BY-SA 4.0 license.
- You may use the text "Compatible with Beetle Knight" or "Powered by the Contests System" to indicate compatibility.
Go forth and create!



















