Trifold pamphlets are my favorite ❤️
This sounds like a perfect idea! Can’t wait to see it!!!
Hey everyone! Welcome to the Beetle Knight Pamphlet Jam!
My biggest hope for this jam is that we all have fun making cool stuff that is great for other BK players.
Submissions should be pamphlets or similarly short supplemental material. Feel free to submit multiple times if you’d like!
Restrictions: No bigotry on the basis of race, gender, nationality, sexuality, or really anything else will be tolerated. No AI please.
What are you making?
It’s available now!!!
Crawl on over here for the zines https://brookletgames.bigcartel.com/
Or look on my itch for the PDFs!
Interesting! You could find healing potions on any card 5 or less. Or spice it up:
I just launched the worldbuilding guide on itch! Check it out! https://brookletgames.itch.io/litterfall-world-guide
Also here is the official first adventure: https://brookletgames.itch.io/the-elmroot-glimmer
For one, Special Items and species traits aren’t limited by this.
But for other weapons, the limit is meant to balance might and agility against the other stats. As you play you might increase your might or agility through special item upgrades, or through promotion, in that case you can roll higher dice as you progress. Hope this helps!
I’d say, wrap your head around the core mechanics, Contests and Emblems and Resolve, and other wise trust your existing rpg instincts within the new game’s vibes. That’s what I do when starting with a new system.
Give the player and arbiter principles a read through right before starting your first session. Perhaps point it out to your players.
I find new BK players neglect the benefits of team work. It’s super powerful using assists
If you draw a Location with a secret, then you draw a card for a secret from the Locations deck. Sorry if that’s unclear.
Here’s someone who played Escape the City if you’re looking for a video example. https://youtu.be/fKvvShsdaWU?si=aVDv_5adQasBg0Qk
Thanks for trying my game!
Yes! Once Kickstarter fulfillment is done I’ll add copies to my web store at BrookletGames.com.
You can follow here for updates or sign up for my mailing list! https://brooklet.substack.com/
Dearest Xagu,
You are interpreting the rule correctly. The idea is that a Knight with a low Might cannot properly wield a giant talon. Meanwhile, Knights with high Might have a wider selection to choose from. The exception would be special items which you are able to wield due to the exceptional quality of the weapon.
If your Might is low, you will have a higher Agility, Presence, or Intellect. Therein lies your Knight’s strength!
I highly encourage you to hack the rules to make them most fun for your table.
Sincerely,
Jim Hall
It will have replayability! Yes! That is the intention.
Regarding solo tools, these may be of interest to you
I want to encourage folks to create awesome things for Beetle Knight, publish them, and maybe even make some money off of those publications. For this reason, I'm officially opening up a Third Party License to allow you to publish your own Beetle Knight works.
Go forth and create!
Subject to change but take a look https://docs.google.com/document/d/1GLH0oDVutWUzus_RH6UgC0c8-9ZzRm_GIZUE85s02Rs/edit