It’s available now!!!
Crawl on over here for the zines https://brookletgames.bigcartel.com/
Or look on my itch for the PDFs!
It’s available now!!!
Crawl on over here for the zines https://brookletgames.bigcartel.com/
Or look on my itch for the PDFs!
Interesting! You could find healing potions on any card 5 or less. Or spice it up:
I just launched the worldbuilding guide on itch! Check it out! https://brookletgames.itch.io/litterfall-world-guide
Also here is the official first adventure: https://brookletgames.itch.io/the-elmroot-glimmer
For one, Special Items and species traits aren’t limited by this.
But for other weapons, the limit is meant to balance might and agility against the other stats. As you play you might increase your might or agility through special item upgrades, or through promotion, in that case you can roll higher dice as you progress. Hope this helps!
I’d say, wrap your head around the core mechanics, Contests and Emblems and Resolve, and other wise trust your existing rpg instincts within the new game’s vibes. That’s what I do when starting with a new system.
Give the player and arbiter principles a read through right before starting your first session. Perhaps point it out to your players.
I find new BK players neglect the benefits of team work. It’s super powerful using assists
If you draw a Location with a secret, then you draw a card for a secret from the Locations deck. Sorry if that’s unclear.
Here’s someone who played Escape the City if you’re looking for a video example. https://youtu.be/fKvvShsdaWU?si=aVDv_5adQasBg0Qk
Thanks for trying my game!
Yes! Once Kickstarter fulfillment is done I’ll add copies to my web store at BrookletGames.com.
You can follow here for updates or sign up for my mailing list! https://brooklet.substack.com/
Dearest Xagu,
You are interpreting the rule correctly. The idea is that a Knight with a low Might cannot properly wield a giant talon. Meanwhile, Knights with high Might have a wider selection to choose from. The exception would be special items which you are able to wield due to the exceptional quality of the weapon.
If your Might is low, you will have a higher Agility, Presence, or Intellect. Therein lies your Knight’s strength!
I highly encourage you to hack the rules to make them most fun for your table.
Sincerely,
Jim Hall
It will have replayability! Yes! That is the intention.
Regarding solo tools, these may be of interest to you
I want to encourage folks to create awesome things for Beetle Knight, publish them, and maybe even make some money off of those publications. For this reason, I'm officially opening up a Third Party License to allow you to publish your own Beetle Knight works.
Go forth and create!
Subject to change but take a look https://docs.google.com/document/d/1GLH0oDVutWUzus_RH6UgC0c8-9ZzRm_GIZUE85s02Rs/edit
These are great questions! Thank you!
I have generally run combat on a grid, but not always. I use words like adjacent, near, far, and very far when I’m not on a grid. I will be sure to include that in the Arbiters principles that we’re working on (I added it to my notes). For speed what I do if, say, someone is slightly slower, I’ll say “you don’t quite reach your destination because your speed is lower”.
All this being said, I feel like the combat can be improvised on the grid without any issues. There’s no need to worry too much about a perfectly balanced encounter.
Hope this helps!
Hi Logan! Thanks so much!
It’s an original system, if you can say rolling dice to see who get the highest number is original. Also after I wrote it I found that Diogo’s Lost In The Fantasy World uses a similar versus roll system just with d6s which allows you to add +1 after rolling ties. It’s a nifty pamphlet game: https://diogo-old-skull.itch.io/lost-in-the-fantasy-world/download/cJS3D6bAs4ebvFsdsjeM5jEXRT6E1OApY1K_Fx4X
Thank you for pointing this out!!! Spirit is an old magic system that was in the original version of the game. It’s gone through several iterations but I forgot to remove it from the Advancement and Resting. I’ll include that change in the next version!
I’m working on the character sheet right now! I hope to have it done in the next few days.

I would love to hear any typos you find!
Sincerely,
Jim