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Questions Sticky

A topic by Brooklet Games created Jan 07, 2024 Views: 678 Replies: 31
Viewing posts 1 to 8
Developer(+1)

Have a question about the game or the Kickstarter? Post it here!

Developer

Online, it was asked if there will be any adventures included. Yes! The Kickstarter will include a sample adventure plus enough world building goodies to keep you busy for ages. 

Hi there! I've been reading through the Quickstart and really enjoying the theme and vibe. My questions are about Movement and Combat:

The different movement speeds and types imply the use of a battle map or grid to run combat. However, this is not stated specifically, nor are alternatives for non-distance-based/grid-based combat suggested. My main concern is with setting up interesting combat arenas on-the-fly with a system where distance and movement speeds matter (rather than pre-planning combats in carefully arranged arenas).

Do you have any recommendations on how to make the use of combat speeds and types in Beetle Knight easy to run and fun to play? Is a battle map or grid the only way to go, or are there alternatives that will work? And will the full game expand on these types of questions with GM Best Practices? Thank you!

Developer (1 edit)

These are great questions! Thank you!

I have generally run combat on a grid, but not always. I use words like adjacent, near, far, and very far when I’m not on a grid. I will be sure to include that in the Arbiters principles that we’re working on (I added it to my notes). For speed what I do if, say, someone is slightly slower, I’ll say “you don’t quite reach your destination because your speed is lower”. 

All this being said, I feel like the combat can be improvised on the grid without any issues. There’s no need to worry too much about a perfectly balanced encounter. 

Hope this helps!

Hello, I was reading through and creating some characters and was wondering will players be allowed to increase their knights max hp if they are permanently promote their might after initial character creation.

Developer (1 edit) (+1)

Hello! I love to hear when folks are making characters!

In short, there will be. The Arbiter Guidance section will include just this sort of advice. I am currently thinking about consumables that permanently change a Knight. What do you think?

(1 edit)

I think having consumables that would permanently change the knights would be nice. It'll be neat to see how the consumables play into the theme of Beetle Knight and how they could be acquired or found. Also I was wondering would the items from the equipment page have descriptions of how and what they can be used for or is that more up to the arbiter's discretion based on how the player is trying to use the item.

Developer

Oooo tell me more about how you imagine Special Items to be used (outside of the mechanical benefits already listed). Are you thinking of creative uses that players figure out?

(1 edit)

For the consumables that permanently change a knight I was thinking some of them could be special items, for example you defeat a junk bug type enemy that is carrying some loot and you may find some old tome with forgotten history or magic that promotes your intellect or gives you +1 emblem and +1 emblem slot. Or you venture into some secluded area and find an NPC that recognizes your strength and gifts you an elixir that promotes your might in return for fulfilling a request  to prove your strength by freeing them of some accursed spider that has been preventing them from leaving. Just some ideas for the permanent change items. for some of the other special items maybe some of the descriptions have hidden benefits like a silken may help you hide better from spiders when you are in their lair and surrounded by their webs of silk, or an antenna mask may have actual antennae sticking out of it and hide your appearance better giving you a temporary promotion to presence when talking to other creatures. stuff like that was what I was thinking.

Developer(+1)

I think we're on the same page regarding consumables! Yess!

Also, I added the following to the special items text "You are encouraged to consider creative ways to use Special Items and their characteristics. The Arbiter may allow you to Promote a roll as a result."

I was also wondering, will there be more species of bugs to play as when the full books release or is it just the six here in the quick start booklet.

Developer

There are 4 more written by Daria James LeFevre which are being edited now. So a total of 10!

Nice, I'm excited to see what others are going to be playable!

Developer

Subject to change but take a look https://docs.google.com/document/d/1GLH0oDVutWUzus_RH6UgC0c8-9ZzRm_GIZUE85s02Rs/edit

Hi! I'm looking forward to translate the quick-start version of the game to Brazilian Portuguese, is that okay? I really liked the theme and scenarios we could build with the game!

Developer

That would be amazing and I would definitely appreciate that! You should be aware that the text is still being updated. It may take a month or two to solidify the text. 

(2 edits)

Is this a toolkit to be used with DnD and other 5e systems? I am a solo player so I have latched on to things like MIRU, Cy//Korg, NoteQuest, and the Lone Wolf Series.

Developer

No this is a standalone role playing game. The solo rules are still under development but if you’re like me, you already have a pile of solo tools that you could probably use. 

Thanks for the reply. I'm new to the hobby so sadly I don't have any solo tools. 


Will solo have replayability?

Developer

It will have replayability! Yes! That is the intention.


Regarding solo tools, these may be of interest to you

Wow! You didn't have to do that. Thanks so much!

Developer

haha it’s no problem 

Hey Jim! I was a bit late for the KS campaign. Is there going to be any  late pledge option / another broader distribution of physical copies? 

Developer

Yes! I expect to have Beetle Knight in my shop and I'm looking into wider distribution later this year!

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hey, don't wanna be persistent, but I really wanted to know if you're going to set up some form of late pledge or other preorder platform? 

Developer

Oh goodness! I’m so sorry this slipped my mind. 

Yes Backer Kit will be available sometime this summer! 

Excellent, thank you!!!