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(+2)

Can't seem to give Biscuit food that's in my inventory, or I just don't know where to do it. Also cannot find a way to open the office in then motel. Maybe they're just story events?

Overall though, very promising. I would clean up the AI background art though when you get a chance, it's a bit distracting in parts despite being quite pleasant to look at. Also the scene with Riley in the back office doesn't loop properly and just goes to black.

Keep it up!

(+3)

I 2nd the issue with Biscuit and his cat food. I buy it, yet can't interact with it in the map -> inventory, and interacting with Biscuit also offers no option. Thus a very angry cat that keeps pointing to his empty food sack, and mc saying he's shoudl buy it whilst it is in inventory.

A suggestion from me would be to skip repeated text after first viewing. Currently anytime you enter a place or sleep you see the same things over and over. Just skip unless something new is happening (like the foyer being repaired).

As other have said, the UI on the coffee job has some room for improvement. One improvement would be to show the relevant recipe item in the order, rather than having to open the book or remembering them all. This still keeps the figuring out the unknown recipes, but reduces friction in doing the job.

Well seems I have the same problem, also I agree.

Yeah, lots of little things here and there. Text repeating. Text too tiny. Game economy is borked. I'll cut a lot of slack because it's early but there are definitely things to improve/work on.