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PrepareToSigh

6
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146
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A member registered May 25, 2023

Recent community posts

I have the infiltrator (though at this point not with the original shell: Nimhe learned from that shell and crafted new ones) and easily enough money. I guess it must be the botcrates then, will try that, thanks. Though as feedback: that's an easy to miss requirement, especially early on you're likely to either sell them to get your ship gear going or to unpack them to have parts and free up limited cargo space. A pre-quest mission hint or making it more unavoidable could help.

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I seem to recall that the last version I played (2.30) had an attack on your ship leading to the armoury unlocking and a quest. I think it was something with staying outside tenaris during the night that triggered it. I've tried a few times, but nothing seems to happen and the armoury remains locked. Could be bad RNG or a trigger that stopped working in newer versions. I think it was questline from 2.30 notes: Quest: The Bot Collective.

I did delete the old version folder entirely and played from day 1.

End of day 3 is a consistent (tried at least twice) infinite loading for me

There appear to be some bugs with the sitting animations, with clients and girls sitting in the same spot. This doesn't always happen, but is consistent. It might depend on the girl/client combination (Cynthia seems most problematic) and skill use/skill level that change sitting position like flirt.

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I was able to see the submenus in gear up screen: armor, weapon etc, but after closing them then I was no longer able to open them. Then I entered another dungeon (with the base gear) and clicked an interactable (chest/barrel etc) and suddenly the armor and weapon menu's popped up and I could close them. The issue seems to be that they remained active, but invisible and could therefore not be opened again. After finishing the dungeon the gear up screen could open the armor and weapon menus again. Maybe I had closed the menu wrong by clicking outside of it, instead of the x button?

Also, using a healing potion on a killed party member revives them, but they are unable to act (but can soak up dmg) and they still die when leaving the dungeon.

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Quite a decent game so far. Maybe a bit more convience in terms of movement on the ship would be possible? Like you can't access cargo or sleep from the lower level. Maybe just change the minimap to show both levels, so you can skip a few clicks and see where everybody is at once. Being able to pick missions from the bridge/travel mode might also be a nice QoL. I also though the space combat was mostly good and very doable, but fighting 2 or 3 of those krell ships is a pain, even fully upgraded and equiped with 6 of the best torpedo's. Perhaps more AP, with less AP cost for normal weapon (so you can deal with the drones better), and extra AP cost for torpedo. Or maybe just reduce the number, damage or speed of the spawned drones.