Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I think the heist concept is under-explored in our dungeon crawlers in general, so great to see one. I would have liked more of a push your luck mechanic to the level design whereas here it was either when going to the inner bit to get the loot you anyhow needed or at the louvre where it existed the minute and change felt so very short compared to the long distance to the exit that at least for me I didn’t get to explore the room there much at all.

Otherwise my largest problems was the left click right click system, I just kept left clicking over the loot because that’s what i’ve learnt I should do lol. Also missed a whole lot of loot because you didn’t get prompts standing next to it where it seemed the most reasonable to do the interaction.

But I did eventually get to the end and get to re-enact the famous heist!

Play-through:

Thanks for playing! 

I was looking forward to you playing my game, I especially expected you to like the office part :)

You kinda pointing out the stuff I totally agree on and is something I will fix for the post jam release. I implemented the police timer in the last hour of the jam, and didnt have time to tune it to a reasonable level. I just had to push something out that was kinda playable, and this is what I managed. I've already started working on some of the major bugfixes. For instance the animations sometimes clogs up in a strange way, and I dont like that at all. There is also some resetting issues in the jam version that breaks the game, Ive taken those out today.

The left/right system I was unsure of during the development as well. And I never had anyone playtest it so I didnt think it was that bad. I should have added an option to swap them I guess. Or just have them the other way around. At least I needed a differentiation of open closing a container and taking the stuff inside. Thinking of it, yeah the other way around makes more sense.. lol

Thank you for playing, I will now go watch your playthrough!

Yeah other way around (right to open, left to pick up) would have made much more sense… but also is there even a reason to close containers?