I think the heist concept is under-explored in our dungeon crawlers in general, so great to see one. I would have liked more of a push your luck mechanic to the level design whereas here it was either when going to the inner bit to get the loot you anyhow needed or at the louvre where it existed the minute and change felt so very short compared to the long distance to the exit that at least for me I didn’t get to explore the room there much at all.
Otherwise my largest problems was the left click right click system, I just kept left clicking over the loot because that’s what i’ve learnt I should do lol. Also missed a whole lot of loot because you didn’t get prompts standing next to it where it seemed the most reasonable to do the interaction.
But I did eventually get to the end and get to re-enact the famous heist!
Play-through: