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(+1)

Reached the end and smashed the orb!

There were only couple of bugs I encountered - after ice cave next portal led to room with 4 pillars and they were missing textures when I approached from the side; second note about inventory was not readable, unless I would turn to the side and mouseover it then. Idk why exactly that note - others seem to be fine, except notes on the floor - I couldn't read them fully, since text would be cut at the window border. Oh and there was sound in the library after I beat that fire guy... that was looping right around him, but I couldn't quite understand if it was bug or something I missed!

Other than that I would also love more snappy movement, but it was all right to be fair - game wasn't too long to make it an actual issue. I was kiting everything, since mobs were reacting too slow for that movement anyway! 

Really cool that there were several weapons with their unique style. I loved machine gun ice everyone after i got it... though it didn't last too long :D

(+1)

Yeah the missing wall textures I realized after I made the final build for the game and didn't have time to correct.

As for the note, I discovered what's happening is there's a collider of an NPC's "field of view" area that extends just into the tile of the note and potion. I've managed to fix it for the post-jam patch already!

The tooltips being cut off are an issue with the resolution so the game doesn't the players cursor is at the edge of the window, it's a single setting I didn't flip in Godot.

The looping footsteps is a bug, I saw it happen on stream and not exactly sure why it happens, but looking into it!

I think I must've just been playing slower paced games recently or something because I didn't notice the movement speed until others pointed it out! I think I was also afraid of the game being too fast-paced like the boss fight in my 2026 entry so I over-compensated.

Thanks for playing and all the feedback, glad you enjoyed it!