Yeah the missing wall textures I realized after I made the final build for the game and didn't have time to correct.
As for the note, I discovered what's happening is there's a collider of an NPC's "field of view" area that extends just into the tile of the note and potion. I've managed to fix it for the post-jam patch already!
The tooltips being cut off are an issue with the resolution so the game doesn't the players cursor is at the edge of the window, it's a single setting I didn't flip in Godot.
The looping footsteps is a bug, I saw it happen on stream and not exactly sure why it happens, but looking into it!
I think I must've just been playing slower paced games recently or something because I didn't notice the movement speed until others pointed it out! I think I was also afraid of the game being too fast-paced like the boss fight in my 2026 entry so I over-compensated.
Thanks for playing and all the feedback, glad you enjoyed it!