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(+3)

You can already do the sprite anims!  If you go to the character menu, where you add the actors for your game, once you add their name and text colour, the image can be added below - you can add individual expression images, and sprites-sets.

The sprites-set is just as individual pictures, but you can pick the number of columns and rows and do it like a rotascope sheet too, bit like in RPGMaker and RPGPaperMaker.

From what I remember, the 2.0 release will have a 3D add included, but more info is in the DevLog above.  Live 2D I'm not sure of.

(+3)

Oh that's actually perfect! Thank you for replying. I mainly wanted framed animations, so live2d is just an option I suggested since I've seen a plugin for rpg maker once. Honestly I am happy with how it currently is. ^^

That's awesome to hear! And honestly, you're asking at the perfect time.

For the upcoming version 2.0, I am actually building a native Animation State Machine directly into the engine.

The goal is to let you easily link multiple frame animations (like idle breathing, blinking, and talking) to a single character. The engine will handle the transitions and triggers automatically in the background (for example, making the mouth move automatically when text appears, or blinking at random intervals).

You will get a dynamic, lively result very similar to Live2D, but with a massive focus on ease of use and zero coding required.

I can't wait for you to try it out in the next major update! Thanks again for your awesome feedback!