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A member registered Jul 08, 2022 · View creator page →

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Double-checked the license, and yes!  You can make and sell your games on CapsuleVN, so long as you do not sell the engine.


The detail is here: https://capsulevn.com/license.html

The site is fine, if you have a vpn or internet-dependent spyware scanner it can flag it as a false positive, depending on the program and country.  Here is the website link I use, and it's fully safe:

https://capsulevn.com/features.html

Hello!  Not sure if you still need an answer, but I've been messing around with the engine since it came out (not a Dev, just a User).  As far as I remember there is no ban from using CapsuleVN to make commercial indie games (big companies, give them some moolah!)

You can absolutely change the text boxes and buttons.  First, here's how to change your textbox: you can switch to Expert mode (toggle at the top) then select UI Custom as on the screenshot.  It'll give you the chance to change text and boxes etc with what is already in the box, which is a fair bit, but a little lower there's a custom option, where you can make and import your own textboxes. 

Secondly, buttons.  You can absolutely change these.  In the same drop-down menu just select UI Customisation.  This lets you change out buttons, dialogue box backgrounds, and menu images.  

If you need an interactive button that needs to act as an invisible area (like a touch map, for example) just put in a standard map image then add buttons targeting what you need, or use Point-and-Click Hot Zones in the scene options itself.

Hope that helps!

You can already do the sprite anims!  If you go to the character menu, where you add the actors for your game, once you add their name and text colour, the image can be added below - you can add individual expression images, and sprites-sets.

The sprites-set is just as individual pictures, but you can pick the number of columns and rows and do it like a rotascope sheet too, bit like in RPGMaker and RPGPaperMaker.

From what I remember, the 2.0 release will have a 3D add included, but more info is in the DevLog above.  Live 2D I'm not sure of.

Gif isn't any good for this due to size bouncing to almost a gig when converted, then compressed.

Should point out, that's only for the main menu, not the main game.

Engine's running lovely - quick question though (again, sorry!): is there a way to remove the file size cap for the scene background?  The bg I made is animated, and I'm intending to use interactive spaces as "buttons".  The video I made is 181mb but the accessible size is 20mb.  20mb is fine for static, but if it's more complicated and moving that's barely anything, including for moving credits or start-up game vids.

That's fantastic!  You work really fast :D

Would like to be able to remove the main menu and use a scene for it instead, and be able to shut off the dialogue box per scene, as well as interactive areas, but honestly - for such a new engine it's super promising.

Gave this a download on the off-chance it would work for my horror puzzle vn, and I'm really impressed so far!  There's stuff it obviously needs, I couldn't find interactive areas for example (that could just be me though), but I'm surprised at how much is already here.  I like the options for character movement - I'm thinking I'll make the front menu as a scene and that will let me animate the salt ring if I set it as a character.

Honestly, this was a really pleasant surprise!

Gorgeous font, I can't wait to use it in my games!

Nice work!

Also, major thanks to both Jason from Myth Forged and Danny from Runic Press for helping check everything!  If you want good stuff, look them up!

This was pretty good, hope we get to find out more about the Diva Takedown plan!

Not bad at all!  I gave this a review, take a look please! 

Luna City 7 Indie Game Spotlight!