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Would like to be able to remove the main menu and use a scene for it instead, and be able to shut off the dialogue box per scene, as well as interactive areas, but honestly - for such a new engine it's super promising.

Wow, thank you so much for your feedback! 🌟 It's great to see that you're planning to create a horror and puzzle game with Capsule.

You're currently using version 1.6.2, but I have some excellent news: almost everything you mentioned is already implemented in the upcoming v1.8.0 update (and that's just a small part of all the new features coming in version 1.8.0)!

Interactive Zones: The new version introduces a complete point-and-click system (interactive zones) with customizable cursors (magnifying glass, hand, etc.). You'll be able to create real puzzle scenes.

Customizable Main Menu: It's already possible to bypass the main menu in version 1.6.2; just go to GUI and check the Enable Auto-Start box.

Hiding dialogues: This is already possible. When editing a scene, simply leave the name and dialogue fields empty to make the dialogue window disappear.

Animated salt ring: This won't be available in version 1.8.0 (although effects can already be applied to character appearances), but it's already functional in version 1.9.0, which I'm currently working on. This upcoming update will support sprite sheets, allowing you to easily create looping animations for any character (or object).

I'm working hard to refine Capsule VN Engine. Stay tuned, version 1.8.0 should revolutionize your project! 🚀