Some of the good stuff I ran into:
> Controls were smooth
> Shot placement matters
> Hand drawn art was good
Some of the negative stuff I ran into:
> My mouse was not bound to the play zone resulting in troubles aiming
> Enemy projectiles are hard to see
Some of the mild(I can look past) stuff I ran into:
> Low enemy variety
> Characters and map had mismatching art styles
This was full of fun game mechanics I would like to see more done with!
Scouting the level as the drone before attaining a host.
> Sneaking around and planning out the fastest route to take once I have a host.
> Drone only pathways.
Your host escaping.
> They could have affected player actions the more they escaped (Movement speed, aim accuracy, calling for enemies).
> Returning to drone mode instead of straight loss.
Defeated enemies.
> Highest wrap tier has no game-play benefits from what I could tell.
> Enemies do not help wrapped allies?
Choice of host.
> All hosts look and act the same once you grab them.