Is there an item/enemy codex I can check to see where to get items and a more detailed description of what they do?
Tsukanda_Orochi
Recent community posts
Some of the stats on the pause menu have fairly obvious effects while other seem kind of vague.
Stride length adjusts movement speed(?)
Heel height increases trip chance
Platform height might do the same(?)
Heel diameter lowers trip chance(?)
Base heel height just goes up while wearing heels then resets randomly(?)
Vision intensity is how well you can see around you
Air blockage prevents potion drinking
Waist constriction influences stamina recovery(?)
Grabability is how easy you get away from enemies holding you
Left/Right hand coverage I have yet to see change but assume it would influence gear removal(?)
Wrist/Elbow connection has also not changed but assumed to influence attack chance(?)
Liking the game but have run into some issues.
Some how I removed the permalocked Cognitor Mask and now it can be taken on and off at will.
Removing it takes away 25 cult credits and can put you in negative cult credits.
Some intractable objects such as Robot Arms and Potions can also remove it.
These features make it very hard to progress the quest line.
Also exiting the game or going to the menu from the HOME map will result in your next game session starting in the dungeon with your home items placed around the starting room.
I have also found that floor transitions will sometimes freeze the game and relaunching it will send me back a few floors with some items missing.
Liking the update but I have found the Autocannon, Rotary Cannon, and Scatter Gun cannot destroy a Command Center before they call in reinforcements.
I have the element of surprise and are focus firing them but they still get the call out.
I almost thought the call in was guaranteed until I tried with other weapons.
The Rotary Cannon and Scatter Gun I can understand not making it.
The Autocannon seems to destroy them right as they get the call out.
I think the calling window being slightly extended to make it so you just barely succeed with the Autocannon would feel better than just barely failing like it currently is.
Fun game but it seemed way easier than the others in the lineup.
I found judging the distance of the outer layers to be the hardest part. I kept thinking a single space was a two space.
my use of the undo feature was almost exclusively used because I pressed the wrong key and messed up my plan. I visualized the game more as spinning a wheel than moving Covemonty and the controls kept leaving my mind because of that.
Both the art and game-play aspects seem fairly polished and bug free. Game has a bit of roughness though
things I would like to see in potential updates:
> Using the mouse to move the character through the map
A good QoL change
> Shops not disappearing after first visit
It is hard to plan if I should use a shop or save for another in the current build. Being able to check if a shop had a powerful card/artifact worth saving for would make backtracking more worthwhile.
> A preview for what a card will upgrade into
Some cards when upgraded have no visual text change on them?
> Better card readability is my biggest concern
The players hand in combat has the text portion hidden off screen preventing you from reading them at a glance. Dynamic card faces that automatically update to account for (De)buffs and card level would be so nice.
Some card wordings could be cleaner under a dynamic system.
I don't have much interest in the streaming side of the game but the description for the contract system tied to it vaguely mention unique rewards. Is it just re-skins of stuff you buy at shops or is there items only available in that aspect of the game? I have seen some posts mention bot parts are also available at higher contract tiers but non specify quality or type of part. With unaccepted contracts giving negative rep when they expire should I start contracting before I lose the chance or can I get an equivalent item through the other game systems?
I can agree with most of this post outside of enemy loot scaling being an issue. I found the time waste going through the weaker areas to be a more detracting issue.
Kinda wish there was game speed slider/buttons that uses your endurance to change how fast the game runs.
Chest loot having more than consumables and coins would also be nice as their one time nature makes those things not as useful/exciting.