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Xentiox Games

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A member registered Jun 08, 2024 · View creator page →

Creator of

Recent community posts

Super weird... Sorry to hear that man. I'm going to look into it, but to be honest I don't see even a slight clue of what could happen

Downloadable version added. It should be easier because our game wasn't created for Web from start

Downloadable version added. It should be easier because our game wasn't created for Web from start

Downloadable version added. It should be easier because our game wasn't created for Web from start

Downloadable version added, enjoy

Downloadable version added. It should be easier because our game wasn't created for Web from start

Don't know how this could happen, but maybe PC version will fix it. I uploaded archive with it to our page, check it out

Downloadable version added. It should be easier because our game wasn't created for Web from start

Downloadable version added. This should fix difficulty problems

Downloadable version added, enjoy

I'm sorry to hear that. Could you send me a screenshot?

Bullets always travel in a straight line

No. The bullets fly on their own, regardless of the player's movement. I can tell you that for sure

I checked that in development

Yes, we had that idea early on in development, but we ran out of time, because the artist would have had to draw additional sprites for the different enemy types in the menu on the left

I'm gonna release PC version after voting period is over. Maybe this will help. But my friends tested the game on both Firefox and Chrome. That screenshot I sent is a walkthrough on Chrome

Here's a screenshot of my friend's stats after he was done. And he never saw a game before

Walkthrough video

Here's my walkthrough. I was risky. I was playing aggressively. I have more plays from my friends. One of them beat the level in 3 minutes. I really can't understand what you're talking about. There's enough medkits and ammo around...

Jank... That's a bit harsh for a game that was made in a week because of GameJam limitations, don't you think? Thanks for the feedback

(1 edit)

Some of the negative stuff I ran into:
> My mouse was not bound to the play zone resulting in troubles aiming

I think you could press Esc to switch to full-screen mode, which would help with that

This issue shouldn't occur on the PC version either. As soon as the voting ends, I'll release the PC version

Oh yeah, we originally had the idea that you could capture any of the three types of enemies, which would change your starting health, but we wouldn’t have been able to implement that in a week because of the extra workload it would have placed on the artist

And yes, we also had the idea that when you’re losing at the start, you’d throw yourself off the enemy’s head, but again, we couldn’t implement it due to time constraints

Thanks for the review!

(2 edits)

Thanks for the review! Some of the issues you mentioned are indeed due to time constraints. I don’t think the game is particularly “difficult” to beat. Maybe it’s a matter of taste. I play a lot of boomershooters, so the game was very easy for me. I’m surprised that so many people find it difficult (My friends tested my game too, and they didn't really complain about the difficulty)

Here’s an example of one of my playthroughs

I can’t add the PC version until the GameJam voting ends, but I’ll add it then

The game feels fine to me, and it plays just as well in the browser.

You can check it out in this video here.

But I'll upload the PC version as soon as GameJam is over (I can't do it right now because of voting period)

The game feels fine to me, and it plays just as well in the browser.

You can check it out in this video here.

But I'll upload the PC version as soon as GameJam is over (I can't do it right now because of voting period)

Thanks, I'm glad you enjoyed it. If you're curious about what happens later in the game, here's a walkthrough video
Plus you can see here how I usually play for example

Thanks, I'm glad you enjoyed it. If you're curious about what happens later in the game, here's a walkthrough video

Ye, you're right, this happens. We're going to fix it in the next update, although I can't tell you when it's going to happen

We hope so! A bit busy with work and other things that distract from development

We're working hard on it and we certainly haven't forgotten about our projects that we consider quite successful. But unfortunately we don't have much time to work on them at the pace we would like

Oh, so you noticed that

I agree, we'll think about it and maybe change the whole point of the spell in general... I have a couple of ideas!

Glad to hear you enjoyed it!

Thanks for your ideas, we'll consider them! :3

Also, the last level of magic attack has the most damage at the moment, even more than a two-handed attack, maybe you missed it

Thanks for idea! I wouldn't want to overload the UI, but maybe we'll make a separate version for phones with on-screen controls

At the moment we have no plans to release a version of the game for desktop platforms. At least until we bring the game to its original idea

Sorry for the long reply, such a great review

We are thinking in infinite mode to add bosses repeatedly, but it makes more sense for the story that they will still be once. For more variety I think it would be better to add more new regular enemies, but we don't plan to do that right now

Character upgrades are also planned, namely we planned that each boss will give us some kind of upgrade, but we didn't have time for that, so we limited ourselves to a large amount of gold.

Glad you like the project! :3

Hi! Yes, we've noticed it ourselves, and some people have had the game freeze up because of it

We'll see what we can do, thanks for notifying us of the problem anyway!

Thank you for checking the bug! I'll check it out. Given that I was really busy with other stuff for a game jam, I could have missed that!

Yep, thanks! Infinite mode isn't ready yet

(2 edits)

Thanks! We won by audience vote, not by the juries

But the important thing is that GameJam made it possible for us to create a project like this!

Thanks to the hosts for this!

Yep sorry
Weird issue!

(1 edit)

Yes, such a system is in the plans. It is done so due to time constraints. Thanks for playing! Glad you liked it!

Good idea! Thanks!