Oh yeah, we originally had the idea that you could capture any of the three types of enemies, which would change your starting health, but we wouldn’t have been able to implement that in a week because of the extra workload it would have placed on the artist
And yes, we also had the idea that when you’re losing at the start, you’d throw yourself off the enemy’s head, but again, we couldn’t implement it due to time constraints
Thanks for the review!